Implement LVGL with SDL for simulator (#16)
* Implemented LVGL with SDL for simulator * cleanup * added SDL to build * build fix * mutex fixes * sim app cleanup and improvements * docs updated * fix for sdl? * fix for SDL cmake setup
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@@ -36,8 +36,73 @@ add_subdirectory(tactility)
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add_subdirectory(tactility-core)
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if (NOT ESP_PLATFORM)
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add_subdirectory(libs/lvgl) # Added as idf component for ESP and as library for other targets
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add_subdirectory(libs/freertos-kernel)
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add_subdirectory(libs/mbedtls)
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add_subdirectory(app-sim)
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# region LVGL
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add_subdirectory(libs/lvgl) # Added as idf component for ESP and as library for other targets
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add_subdirectory(libs/lv_drivers)
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option(LV_USE_DRAW_SDL "Use SDL draw unit" OFF)
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option(LV_USE_LIBPNG "Use libpng to decode PNG" OFF)
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option(LV_USE_LIBJPEG_TURBO "Use libjpeg turbo to decode JPEG" OFF)
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option(LV_USE_FFMPEG "Use libffmpeg to display video using lv_ffmpeg" OFF)
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option(LV_USE_FREETYPE "Use freetype lib" OFF)
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set(CMAKE_C_STANDARD 99) # C99 # lvgl officially support C99 and above
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set(CMAKE_CXX_STANDARD 17) # C17
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/bin)
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find_package(SDL2 REQUIRED CONFIG)
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add_compile_definitions($<$<BOOL:${LV_USE_DRAW_SDL}>:LV_USE_DRAW_SDL=1>)
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add_compile_definitions($<$<BOOL:${LV_USE_LIBPNG}>:LV_USE_LIBPNG=1>)
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add_compile_definitions($<$<BOOL:${LV_USE_LIBJPEG_TURBO}>:LV_USE_LIBJPEG_TURBO=1>)
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add_compile_definitions($<$<BOOL:${LV_USE_FFMPEG}>:LV_USE_FFMPEG=1>)
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target_include_directories(lvgl
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PUBLIC ${SDL2_INCLUDE_DIRS}
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PUBLIC app-sim/src # for lv_conf.h and lv_drv_conf.h
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)
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if (LV_USE_DRAW_SDL)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
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# Need to install libsdl2-image-dev
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# `sudo apt install libsdl2-image-dev`
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# `brew install sdl2_image`
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find_package(SDL2_image REQUIRED)
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target_include_directories(lvgl PUBLIC ${SDL2_IMAGE_INCLUDE_DIRS})
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target_link_libraries(app-sim ${SDL2_IMAGE_LIBRARIES})
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endif(LV_USE_DRAW_SDL)
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if (LV_USE_LIBPNG)
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find_package(PNG REQUIRED)
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target_include_directories(lvgl PUBLIC ${PNG_INCLUDE_DIR})
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target_link_libraries(app-sim ${PNG_LIBRARY})
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endif(LV_USE_LIBPNG)
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if (LV_USE_LIBJPEG_TURBO)
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# Need to install libjpeg-turbo8-dev
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# `sudo apt install libjpeg-turbo8-dev`
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# `brew install libjpeg-turbo`
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find_package(JPEG REQUIRED)
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target_include_directories(lvgl PUBLIC ${JPEG_INCLUDE_DIRS})
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target_link_libraries(app-sim ${JPEG_LIBRARIES})
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endif(LV_USE_LIBJPEG_TURBO)
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if (LV_USE_FFMPEG)
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target_link_libraries(main avformat avcodec avutil swscale)
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endif(LV_USE_FFMPEG)
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if (LV_USE_FREETYPE)
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find_package(Freetype REQUIRED)
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target_link_libraries(app-sim ${FREETYPE_LIBRARIES})
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target_include_directories(lvgl PUBLIC ${FREETYPE_INCLUDE_DIRS})
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endif(LV_USE_FREETYPE)
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#endregion
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endif()
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