M5Stack Core2 support (#48)
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#include "tactility_core.h"
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#include "lvgl.h"
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#include "M5Unified.hpp"
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#define TAG "core2_touch"
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#ifdef __cplusplus
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extern "C" {
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#endif
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static void read_touch(TT_UNUSED lv_indev_t* indev, lv_indev_data_t* data) {
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static lgfx::touch_point_t point;
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bool touched = M5.Lcd.getTouch(&point) > 0;
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if (touched) {
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data->point.x = point.x;
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data->point.y = point.y;
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data->state = LV_INDEV_STATE_PRESSED;
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} else {
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data->state = LV_INDEV_STATE_RELEASED;
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}
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}
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bool core2_touch_init() {
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lv_indev_t _Nullable* touch_indev = lv_indev_create();
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lv_indev_set_type(touch_indev, LV_INDEV_TYPE_POINTER);
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lv_indev_set_read_cb(touch_indev, read_touch);
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return true;
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}
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#ifdef __cplusplus
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}
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#endif
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