Moved and renamed files for consistent C code style (#463)
* **Documentation** * Added new C coding style guide detailing naming conventions for files, directories, macros, constants, variables, functions, and type definitions with illustrative examples. * Updated C++ coding style documentation with clarifications on C naming conventions and header directory organization patterns. * **Refactor** * Updated header include paths throughout the codebase to use lowercase naming conventions consistently.
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@@ -1,9 +1,9 @@
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#include "LvglTask.h"
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#include <Tactility/Check.h>
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#include <Tactility/Thread.h>
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#include <Tactility/Logger.h>
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#include <Tactility/RecursiveMutex.h>
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#include <Tactility/Thread.h>
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#include <tactility/check.h>
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#include <Tactility/lvgl/LvglSync.h>
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#include <lvgl.h>
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@@ -1,7 +1,7 @@
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#pragma once
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#include "SdlTouch.h"
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#include <Tactility/Check.h>
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#include <tactility/check.h>
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#include <Tactility/hal/display/DisplayDevice.h>
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/** Hack: variable comes from LvglTask.cpp */
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@@ -1,8 +1,8 @@
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#pragma once
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#include <Tactility/hal/keyboard/KeyboardDevice.h>
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#include <Tactility/Check.h>
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#include <Tactility/TactilityCore.h>
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#include <tactility/check.h>
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#include <Tactility/hal/keyboard/KeyboardDevice.h>
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class SdlKeyboard final : public tt::hal::keyboard::KeyboardDevice {
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@@ -1,8 +1,8 @@
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#pragma once
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#include "Tactility/hal/touch/TouchDevice.h"
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#include <Tactility/Check.h>
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#include <Tactility/TactilityCore.h>
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#include <tactility/check.h>
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class SdlTouch final : public tt::hal::touch::TouchDevice {
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@@ -1,6 +1,6 @@
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/dts-v1/;
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#include <Tactility/bindings/root.h>
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#include <tactility/bindings/root.h>
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/ {
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model = "Simulator";
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