Moved and renamed files for consistent C code style (#463)

* **Documentation**
  * Added new C coding style guide detailing naming conventions for files, directories, macros, constants, variables, functions, and type definitions with illustrative examples.
  * Updated C++ coding style documentation with clarifications on C naming conventions and header directory organization patterns.

* **Refactor**
  * Updated header include paths throughout the codebase to use lowercase naming conventions consistently.
This commit is contained in:
Ken Van Hoeylandt
2026-01-27 20:17:33 +01:00
committed by GitHub
parent c05d46a28c
commit d551e467b8
99 changed files with 278 additions and 179 deletions
+2 -2
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@@ -1,9 +1,9 @@
#include "LvglTask.h"
#include <Tactility/Check.h>
#include <Tactility/Thread.h>
#include <Tactility/Logger.h>
#include <Tactility/RecursiveMutex.h>
#include <Tactility/Thread.h>
#include <tactility/check.h>
#include <Tactility/lvgl/LvglSync.h>
#include <lvgl.h>
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@@ -1,7 +1,7 @@
#pragma once
#include "SdlTouch.h"
#include <Tactility/Check.h>
#include <tactility/check.h>
#include <Tactility/hal/display/DisplayDevice.h>
/** Hack: variable comes from LvglTask.cpp */
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@@ -1,8 +1,8 @@
#pragma once
#include <Tactility/hal/keyboard/KeyboardDevice.h>
#include <Tactility/Check.h>
#include <Tactility/TactilityCore.h>
#include <tactility/check.h>
#include <Tactility/hal/keyboard/KeyboardDevice.h>
class SdlKeyboard final : public tt::hal::keyboard::KeyboardDevice {
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@@ -1,8 +1,8 @@
#pragma once
#include "Tactility/hal/touch/TouchDevice.h"
#include <Tactility/Check.h>
#include <Tactility/TactilityCore.h>
#include <tactility/check.h>
class SdlTouch final : public tt::hal::touch::TouchDevice {
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@@ -1,6 +1,6 @@
/dts-v1/;
#include <Tactility/bindings/root.h>
#include <tactility/bindings/root.h>
/ {
model = "Simulator";