Fixes & memory optimizations (#540)

- Disable BlueTooth driver by default, to ensure it doesn't allocate memory
- Update BlueTooth settings app behaviour to make sure it starts/stops the devices
- Disable SPI RAM usage for ST7789 as it broke App Hub
- Reduce T-Display and T-Deck display buffers from 1/3rd to 1/10th of resolution
- Enabled dynamic buffers for MbedTLS to optimize memory
- TLS 1.3 did not work with dynamic buffers: downgrade to 1.2 for now
- WiFi is now enabled from the Boot app callback to the WiFi service, instead of the WiFi service start() function. This avoids a lockup when WiFi is started by the service while the Boot app is updating the WiFi settings.
This commit is contained in:
Ken Van Hoeylandt
2026-07-01 21:11:46 +02:00
committed by GitHub
parent 599fa46766
commit d3439f6f45
251 changed files with 112319 additions and 67 deletions
@@ -0,0 +1,51 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
* This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
*/
#include "SDL_config.h"
#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
#ifdef __IPHONEOS__
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#else
#include <GLES2/gl2platform.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif
#else /* _MSC_VER */
/* OpenGL ES2 headers for Visual Studio */
#include "SDL_opengles2_khrplatform.h"
#include "SDL_opengles2_gl2platform.h"
#include "SDL_opengles2_gl2.h"
#include "SDL_opengles2_gl2ext.h"
#endif /* _MSC_VER */
#ifndef APIENTRY
#define APIENTRY GL_APIENTRY
#endif