Fixes & memory optimizations (#540)
- Disable BlueTooth driver by default, to ensure it doesn't allocate memory - Update BlueTooth settings app behaviour to make sure it starts/stops the devices - Disable SPI RAM usage for ST7789 as it broke App Hub - Reduce T-Display and T-Deck display buffers from 1/3rd to 1/10th of resolution - Enabled dynamic buffers for MbedTLS to optimize memory - TLS 1.3 did not work with dynamic buffers: downgrade to 1.2 for now - WiFi is now enabled from the Boot app callback to the WiFi service, instead of the WiFi service start() function. This avoids a lockup when WiFi is started by the service while the Boot app is updating the WiFi settings.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/*
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* This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
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*/
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#include "SDL_config.h"
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#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
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#ifdef __IPHONEOS__
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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#else
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#include <GLES2/gl2platform.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#endif
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#else /* _MSC_VER */
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/* OpenGL ES2 headers for Visual Studio */
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#include "SDL_opengles2_khrplatform.h"
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#include "SDL_opengles2_gl2platform.h"
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#include "SDL_opengles2_gl2.h"
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#include "SDL_opengles2_gl2ext.h"
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#endif /* _MSC_VER */
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#ifndef APIENTRY
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#define APIENTRY GL_APIENTRY
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#endif
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