Implement device management (#199)
- Added `tt::hal::Device` and functions (de)register devices and search for them. - Refactored apps: `Power` and `Display` settings apps now use the device API to find devices. - Implemented the new API for all existing drivers for all devices, including the simulator. - Updated HAL Configuration to return `std::shared_ptr` instead of raw pointers. - Added test project for headless tests and implemented tests for the new code.
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@@ -2,23 +2,28 @@
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#include "SdlTouch.h"
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#include <Tactility/hal/Display.h>
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#include <memory>
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extern lv_disp_t* displayHandle;
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class SdlDisplay : public tt::hal::Display {
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class SdlDisplay final : public tt::hal::Display {
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public:
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std::string getName() const final { return "SDL Display"; }
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std::string getDescription() const final { return ""; }
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bool start() override {
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return displayHandle != nullptr;
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}
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bool stop() override { tt_crash("Not supported"); }
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tt::hal::Touch* _Nullable createTouch() override { return dynamic_cast<tt::hal::Touch*>(new SdlTouch()); }
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std::shared_ptr<tt::hal::Touch> _Nullable createTouch() override { return std::make_shared<SdlTouch>(); }
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lv_display_t* _Nullable getLvglDisplay() const override { return displayHandle; }
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};
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tt::hal::Display* createDisplay() {
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return static_cast<tt::hal::Display*>(new SdlDisplay());
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std::shared_ptr<tt::hal::Display> createDisplay() {
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return std::make_shared<SdlDisplay>();
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}
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@@ -3,11 +3,15 @@
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#include <Tactility/hal/Keyboard.h>
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#include <Tactility/TactilityCore.h>
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class SdlKeyboard : public tt::hal::Keyboard {
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class SdlKeyboard final : public tt::hal::Keyboard {
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private:
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lv_indev_t* _Nullable handle = nullptr;
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public:
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std::string getName() const final { return "SDL Keyboard"; }
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std::string getDescription() const final { return "SDL keyboard device"; }
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bool start(lv_display_t* display) override {
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handle = lv_sdl_keyboard_create();
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return handle != nullptr;
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@@ -20,6 +24,6 @@ public:
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lv_indev_t* _Nullable getLvglIndev() override { return handle; }
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};
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tt::hal::Keyboard* createKeyboard() {
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return static_cast<tt::hal::Keyboard*>(new SdlKeyboard());
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std::shared_ptr<tt::hal::Keyboard> createKeyboard() {
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return std::make_shared<SdlKeyboard>();
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}
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@@ -3,11 +3,15 @@
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#include <Tactility/hal/Touch.h>
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#include <Tactility/TactilityCore.h>
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class SdlTouch : public tt::hal::Touch {
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class SdlTouch final : public tt::hal::Touch {
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private:
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lv_indev_t* _Nullable handle = nullptr;
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public:
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std::string getName() const final { return "SDL Pointer"; }
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std::string getDescription() const final { return "SDL mouse/touch pointer device"; }
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bool start(lv_display_t* display) override {
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handle = lv_sdl_mouse_create();
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return handle != nullptr;
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@@ -5,7 +5,7 @@
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using namespace tt::hal;
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class SimulatorPower : public Power {
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class SimulatorPower final : public Power {
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bool allowedToCharge = false;
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@@ -14,6 +14,9 @@ public:
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SimulatorPower() = default;
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~SimulatorPower() override = default;
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std::string getName() const final { return "Power Mock"; }
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std::string getDescription() const final { return ""; }
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bool supportsMetric(MetricType type) const override;
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bool getMetric(Power::MetricType type, Power::MetricData& data) override;
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@@ -4,16 +4,24 @@
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using namespace tt::hal;
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class SimulatorSdCard : public SdCard {
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class SimulatorSdCard final : public SdCard {
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private:
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State state;
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public:
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SimulatorSdCard() : SdCard(MountBehaviour::AtBoot), state(State::Unmounted) {}
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std::string getName() const final { return "Mock SD Card"; }
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std::string getDescription() const final { return ""; }
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bool mount(const char* mountPath) override {
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state = State::Mounted;
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return true;
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}
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bool unmount() override {
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state = State::Unmounted;
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return true;
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