Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects - Fix some issues here and there (found while moving things) - All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
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#pragma once
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#include "lvgl.h"
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namespace tt::hal {
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class Display;
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class Keyboard {
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public:
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virtual bool start(lv_display_t* display) = 0;
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virtual bool stop() = 0;
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virtual bool isAttached() const = 0;
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virtual lv_indev_t* _Nullable getLvglIndev() = 0;
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};
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}
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