Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects - Fix some issues here and there (found while moving things) - All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
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#pragma once
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#include <cstdint>
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#include <string>
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namespace tt {
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/**
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* Settings that persist on NVS flash for ESP32.
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* On simulator, the settings are only in-memory.
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*/
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class Preferences {
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private:
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const char* namespace_;
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public:
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explicit Preferences(const char* namespace_) {
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this->namespace_ = namespace_;
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}
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bool hasBool(const std::string& key) const;
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bool hasInt32(const std::string& key) const;
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bool hasString(const std::string& key) const;
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bool optBool(const std::string& key, bool& out) const;
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bool optInt32(const std::string& key, int32_t& out) const;
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bool optString(const std::string& key, std::string& out) const;
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void putBool(const std::string& key, bool value);
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void putInt32(const std::string& key, int32_t value);
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void putString(const std::string& key, const std::string& value);
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};
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} // namespace
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