Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects - Fix some issues here and there (found while moving things) - All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
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@@ -0,0 +1,28 @@
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#ifdef ESP_PLATFORM
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#pragma once
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#include <cstdio>
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#define CRASH_DATA_CALLSTACK_LIMIT 64
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#define CRASH_DATA_INCLUDES_SP false
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/** Represents a single frame on the callstack. */
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struct CallstackFrame {
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uint32_t pc = 0;
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#if CRASH_DATA_INCLUDES_SP
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uint32_t sp = 0;
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#endif
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};
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/** Callstack-related crash data. */
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struct CrashData {
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bool callstackCorrupted = false;
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uint8_t callstackLength = 0;
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CallstackFrame callstack[CRASH_DATA_CALLSTACK_LIMIT];
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};
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/** @return the crash data */
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const CrashData& getRtcCrashData();
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#endif
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