Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects - Fix some issues here and there (found while moving things) - All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
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#pragma once
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#include <memory>
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#ifdef ESP_PLATFORM
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#include "freertos/FreeRTOS.h"
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#include "freertos/stream_buffer.h"
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#else
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#include "FreeRTOS.h"
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#include "stream_buffer.h"
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#endif
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namespace tt {
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/**
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* Stream buffers are used to send a continuous stream of data from one task or
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* interrupt to another. Their implementation is light weight, making them
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* particularly suited for interrupt to task and core to core communication
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* scenarios.
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*
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* **NOTE**: Stream buffer implementation assumes there is only one task or
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* interrupt that will write to the buffer (the writer), and only one task or
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* interrupt that will read from the buffer (the reader).
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*/
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class StreamBuffer {
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private:
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struct StreamBufferHandleDeleter {
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void operator()(StreamBufferHandle_t handleToDelete) {
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vStreamBufferDelete(handleToDelete);
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}
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};
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std::unique_ptr<std::remove_pointer_t<StreamBufferHandle_t>, StreamBufferHandleDeleter> handle;
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public:
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/**
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* Stream buffer implementation assumes there is only one task or
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* interrupt that will write to the buffer (the writer), and only one task or
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* interrupt that will read from the buffer (the reader).
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*
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* @param[in] size The total number of bytes the stream buffer will be able to hold at any one time.
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* @param[in] triggerLevel The number of bytes that must be in the stream buffer
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* before a task that is blocked on the stream buffer to wait for data is moved out of the blocked state.
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* @return The stream buffer instance.
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*/
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StreamBuffer(size_t size, size_t triggerLevel);
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~StreamBuffer() = default;
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/**
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* @brief Set trigger level for stream buffer.
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* A stream buffer's trigger level is the number of bytes that must be in the
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* stream buffer before a task that is blocked on the stream buffer to
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* wait for data is moved out of the blocked state.
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*
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* @param[in] triggerLevel The new trigger level for the stream buffer.
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* @return true if trigger level can be be updated (new trigger level was less than or equal to the stream buffer's length).
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* @return false if trigger level can't be be updated (new trigger level was greater than the stream buffer's length).
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*/
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bool setTriggerLevel(size_t triggerLevel) const;
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/**
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* @brief Sends bytes to a stream buffer. The bytes are copied into the stream buffer.
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* Wakes up task waiting for data to become available if called from ISR.
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*
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* @param[in] data A pointer to the data that is to be copied into the stream buffer.
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* @param[in] length The maximum number of bytes to copy from data into the stream buffer.
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* @param[in] timeout The maximum amount of time the task should remain in the
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* Blocked state to wait for space to become available if the stream buffer is full.
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* Will return immediately if timeout is zero.
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* Setting timeout to portMAX_DELAY will cause the task to wait indefinitely.
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* Ignored if called from ISR.
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* @return The number of bytes actually written to the stream buffer.
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*/
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size_t send(
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const void* data,
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size_t length,
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uint32_t timeout
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) const;
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/**
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* @brief Receives bytes from a stream buffer.
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* Wakes up task waiting for space to become available if called from ISR.
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*
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* @param[in] data A pointer to the buffer into which the received bytes will be
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* copied.
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* @param[in] length The length of the buffer pointed to by the data parameter.
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* @param[in] timeout The maximum amount of time the task should remain in the
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* Blocked state to wait for data to become available if the stream buffer is empty.
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* Will return immediately if timeout is zero.
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* Setting timeout to portMAX_DELAY will cause the task to wait indefinitely.
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* Ignored if called from ISR.
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* @return The number of bytes read from the stream buffer, if any.
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*/
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size_t receive(
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void* data,
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size_t length,
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uint32_t timeout
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) const;
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/**
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* @brief Queries a stream buffer to see how much data it contains, which is equal to
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* the number of bytes that can be read from the stream buffer before the stream
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* buffer would be empty.
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*
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* @return The number of bytes that can be read from the stream buffer before
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* the stream buffer would be empty.
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*/
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size_t getAvailableReadBytes() const;
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/**
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* @brief Queries a stream buffer to see how much free space it contains, which is
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* equal to the amount of data that can be sent to the stream buffer before it
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* is full.
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*
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* @return The number of bytes that can be written to the stream buffer before
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* the stream buffer would be full.
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*/
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size_t getAvailableWriteBytes() const;
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/**
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* @brief Queries a stream buffer to see if it is full.
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*
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* @return true if the stream buffer is full.
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* @return false if the stream buffer is not full.
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*/
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bool isFull() const;
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/**
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* @brief Queries a stream buffer to see if it is empty.
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*
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* @param stream_buffer The stream buffer instance.
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* @return true if the stream buffer is empty.
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* @return false if the stream buffer is not empty.
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*/
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bool isEmpty() const;
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/**
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* @brief Resets a stream buffer to its initial, empty, state. Any data that was
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* in the stream buffer is discarded. A stream buffer can only be reset if there
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* are no tasks blocked waiting to either send to or receive from the stream buffer.
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*
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* @return TtStatusOk if the stream buffer is reset.
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* @return TtStatusError if there was a task blocked waiting to send to or read
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* from the stream buffer then the stream buffer is not reset.
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*/
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bool reset() const;
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};
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} // namespace
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