Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects - Fix some issues here and there (found while moving things) - All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
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/**
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* @file MessageQueue.h
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*
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* MessageQueue is a wrapper for FreeRTOS xQueue functionality.
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* There is no additional thread-safety on top of the xQueue functionality,
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* so make sure you create a lock if needed.
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*/
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#pragma once
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#include <memory>
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#ifdef ESP_PLATFORM
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#include "freertos/FreeRTOS.h"
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#include "freertos/queue.h"
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#else
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#include "FreeRTOS.h"
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#include "queue.h"
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#endif
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namespace tt {
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/**
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* Message Queue implementation.
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* Calls can be done from ISR/IRQ mode unless otherwise specified.
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*/
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class MessageQueue {
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private:
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struct QueueHandleDeleter {
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void operator()(QueueHandle_t handleToDelete) {
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vQueueDelete(handleToDelete);
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}
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};
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std::unique_ptr<std::remove_pointer_t<QueueHandle_t>, QueueHandleDeleter> handle;
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public:
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/** Allocate message queue
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* @param[in] capacity Maximum messages in queue
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* @param[in] messageSize The size in bytes of a single message
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*/
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MessageQueue(uint32_t capacity, uint32_t messageSize);
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~MessageQueue();
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/** Post a message to the queue.
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* The message is queued by copy, not by reference.
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* @param[in] message A pointer to a message. The message will be copied into a buffer.
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* @param[in] timeout
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* @return success result
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*/
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bool put(const void* message, TickType_t timeout);
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/** Get message from queue
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* @param[out] message A pointer to an already allocated message object
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* @param[in] timeout
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* @return success result
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*/
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bool get(void* message, TickType_t timeout);
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/**
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* @return The maximum amount of messages that can be in the queue at any given time.
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*/
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uint32_t getCapacity() const;
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/**
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* @return The size of a single message in bytes
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*/
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uint32_t getMessageSize() const;
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/**
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* @return How many messages are currently in the queue.
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*/
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uint32_t getCount() const;
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/**
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* @return How many messages can be added to the queue before the put() method starts blocking.
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*/
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uint32_t getSpace() const;
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/** Reset queue (cannot be called in ISR/IRQ mode)
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* @return success result
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*/
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bool reset();
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};
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} // namespace
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