Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects - Fix some issues here and there (found while moving things) - All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef ESP_PLATFORM
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#include "freertos/FreeRTOS.h"
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#include "freertos/task.h"
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#else
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#include "FreeRTOS.h"
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#include "task.h"
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#endif
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#include <stdint.h>
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#include <stdbool.h>
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#include <stddef.h>
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/** The handle that represents the thread insance */
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typedef void* ThreadHandle;
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/** The state of a thread instance */
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typedef enum {
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ThreadStateStopped,
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ThreadStateStarting,
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ThreadStateRunning,
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} ThreadState;
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/** The identifier that represents the thread */
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typedef TaskHandle_t ThreadId;
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/** ThreadCallback Your callback to run in new thread
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* @warning never use osThreadExit in Thread
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*/
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typedef int32_t (*ThreadCallback)(void* context);
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/** Thread state change callback called upon thread state change
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* @param state new thread state
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* @param context callback context
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*/
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typedef void (*ThreadStateCallback)(ThreadState state, void* context);
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typedef enum {
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ThreadPriorityNone = 0U, /**< Uninitialized, choose system default */
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ThreadPriorityIdle = 1U,
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ThreadPriorityLowest = 2U,
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ThreadPriorityLow = 3U,
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ThreadPriorityNormal = 4U,
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ThreadPriorityHigh = 5U,
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ThreadPriorityHigher = 6U,
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ThreadPriorityHighest = 7U
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} ThreadPriority;
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/** @return a thread handle that represents a newly allocated thread instance */
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ThreadHandle tt_thread_alloc();
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/**
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* Allocate a thread and provide some common parameters so it's all ready to be started.
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* @param[in] name the name of the thread
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* @param[in] stackSize the size of the stack in bytes
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* @param[in] callback the callback to call from the thread
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* @param[in] callbackContext the data to pass to the callback
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*/
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ThreadHandle tt_thread_alloc_ext(
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const char* name,
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uint32_t stackSize,
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ThreadCallback callback,
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void* _Nullable callbackContext
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);
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/**
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* Free up the memory of the thread that is represented by this handle
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* @param[in] handle the thread instance handle
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*/
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void tt_thread_free(ThreadHandle handle);
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/**
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* Set the name of a thread
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* @param[in] handle the thread instance handle
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* @param[in] name the name to set
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*/
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void tt_thread_set_name(ThreadHandle handle, const char* name);
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/**
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* Set the stack size of the thread (in bytes)
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* @param[in] handle the thread instance handle
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* @param[in] the size of the thread in bytes
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*/
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void tt_thread_set_stack_size(ThreadHandle handle, size_t size);
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/**
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* Set the callback for a thread. This method is executed when the thread is started.
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* @param[in] handle the thread instance handle
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* @param[in] callback the callback to set
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* @param[in] callbackContext the data to pass to the callback
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*/
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void tt_thread_set_callback(ThreadHandle handle, ThreadCallback callback, void* _Nullable callbackContext);
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/**
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* Set the priority of a thread
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* @param[in] handle the thread instance handle
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* @param[in] priority the priority to set
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*/
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void tt_thread_set_priority(ThreadHandle handle, ThreadPriority priority);
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/**
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* Set the state callback for a thread
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* @param[in] handle the thread instance handle
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* @param[in] callback the callback to set
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* @param[in] callbackContext the data to pass to the callback
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*/
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void tt_thread_set_state_callback(ThreadHandle handle, ThreadStateCallback callback, void* _Nullable callbackContext);
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/**
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* @param[in] handle the thread instance handle
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* @return the current state of a thread
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*/
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ThreadState tt_thread_get_state(ThreadHandle handle);
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/**
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* Start a thread
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* @param[in] handle the thread instance handle
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*/
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void tt_thread_start(ThreadHandle handle);
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/**
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* Wait (block) for the thread to finish.
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* @param[in] handle the thread instance handle
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* @warning make sure you manually interrupt any logic in your thread (e.g. by an EventFlag or boolean+Mutex)
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*/
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bool tt_thread_join(ThreadHandle handle, TickType_t timeout);
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/**
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* Get thread id
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* @param[in] handle the thread instance handle
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* @return the ThreadId of a thread
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* */
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ThreadId tt_thread_get_id(ThreadHandle handle);
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/**
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* Get the return code of a thread
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* @warning crashes when state is not "stopped"
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* @param[in] handle the thread instance handle
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* @return the return code of a thread or
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*/
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int32_t tt_thread_get_return_code(ThreadHandle handle);
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#ifdef __cplusplus
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}
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#endif
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