Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects - Fix some issues here and there (found while moving things) - All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
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#pragma once
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#include <freertos/FreeRTOS.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#include <stdbool.h>
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/** A handle that represents a semaphore instance */
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typedef void* SemaphoreHandle;
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/**
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* Allocate a new semaphore instance.
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* @param[in] maxCount the maximum counter value
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* @param[in] initialCount the initial counter value
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* @return the handle that represents the new instance
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*/
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SemaphoreHandle tt_semaphore_alloc(uint32_t maxCount, TickType_t initialCount);
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/** Free up the memory of a specified semaphore instance */
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void tt_semaphore_free(SemaphoreHandle handle);
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/**
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* Attempt to acquire a semaphore (increase counter)
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* @param[in] handle the instance handle
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* @param[in] timeout the maximum amount of ticks to wait while trying to acquire
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* @return true on successfully acquiring the semaphore (counter is increased)
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*/
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bool tt_semaphore_acquire(SemaphoreHandle handle, TickType_t timeout);
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/**
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* Release an acquired semaphore (decrease counter)
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* @param[in] handle the instance handle
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* @return true on successfully releasing the semaphore (counter is decreased)
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*/
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bool tt_semaphore_release(SemaphoreHandle handle);
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/**
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* Get the counter value of this semaphore instance
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* @param[in] handle the instance handle
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* @return the current counter value (acquisition count)
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*/
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uint32_t tt_semaphore_get_count(SemaphoreHandle handle);
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#ifdef __cplusplus
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}
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#endif
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