Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects - Fix some issues here and there (found while moving things) - All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
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@@ -1,12 +1,13 @@
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#include "TactilityConfig.h"
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#include <Tactility/TactilityConfig.h>
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#if TT_FEATURE_SCREENSHOT_ENABLED
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#include "Screenshot.h"
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#include <memory>
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#include "Tactility/service/screenshot/Screenshot.h"
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#include "service/ServiceContext.h"
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#include "service/ServiceRegistry.h"
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#include <Tactility/service/ServiceContext.h>
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#include <Tactility/service/ServiceRegistry.h>
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#include <memory>
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namespace tt::service::screenshot {
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@@ -1,55 +0,0 @@
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#pragma once
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#include "TactilityConfig.h"
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#if TT_FEATURE_SCREENSHOT_ENABLED
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#include "Mutex.h"
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#include "ScreenshotTask.h"
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#include "service/Service.h"
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#include <cstdint>
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namespace tt::service::screenshot {
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enum class Mode {
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None,
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Timed,
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Apps
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};
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class ScreenshotService final : public Service {
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private:
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Mutex mutex;
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std::unique_ptr<ScreenshotTask> task;
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Mode mode = Mode::None;
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public:
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bool isTaskStarted();
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/** The state of the service. */
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Mode getMode() const;
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/** @brief Start taking screenshot whenever an app is started
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* @param[in] path the path to store the screenshots at
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*/
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void startApps(const std::string& path);
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/** @brief Start taking screenshots after a certain delay
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* @param[in] path the path to store the screenshots at
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* @param[in] delayInSeconds the delay before starting (and between successive screenshots)
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* @param[in] amount 0 = indefinite, >0 for a specific
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*/
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void startTimed(const std::string& path, uint8_t delayInSeconds, uint8_t amount);
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/** @brief Stop taking screenshots */
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void stop();
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};
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std::shared_ptr<ScreenshotService> _Nullable optScreenshotService();
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} // namespace
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#endif
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@@ -1,14 +1,16 @@
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#include "TactilityConfig.h"
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#include "Tactility/TactilityConfig.h"
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#if TT_FEATURE_SCREENSHOT_ENABLED
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#include "ScreenshotTask.h"
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#include "lv_screenshot.h"
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#include <format>
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#include "Tactility/service/screenshot/ScreenshotTask.h"
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#include "TactilityCore.h"
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#include "service/loader/Loader.h"
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#include "lvgl/LvglSync.h"
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#include "Tactility/service/loader/Loader.h"
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#include "Tactility/lvgl/LvglSync.h"
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#include <lv_screenshot.h>
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#include <Tactility/TactilityCore.h>
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#include <format>
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namespace tt::service::screenshot {
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@@ -1,63 +0,0 @@
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#include "TactilityConfig.h"
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#if TT_FEATURE_SCREENSHOT_ENABLED
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#pragma once
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#include <cstdint>
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#include <Thread.h>
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#include <Mutex.h>
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namespace tt::service::screenshot {
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#define TASK_WORK_TYPE_DELAY 1
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#define TASK_WORK_TYPE_APPS 2
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class ScreenshotTask {
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struct ScreenshotTaskWork {
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int type = TASK_WORK_TYPE_DELAY ;
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uint8_t delay_in_seconds = 0;
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uint8_t amount = 0;
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std::string path;
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};
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Thread* thread = nullptr;
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Mutex mutex = Mutex(Mutex::Type::Recursive);
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bool interrupted = false;
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bool finished = false;
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ScreenshotTaskWork work;
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public:
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ScreenshotTask() = default;
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~ScreenshotTask();
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/** @brief Start taking screenshots after a certain delay
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* @param[in] path the path to store the screenshots at
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* @param[in] delayInSeconds the delay before starting (and between successive screenshots)
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* @param[in] amount 0 = indefinite, >0 for a specific
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*/
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void startTimed(const std::string& path, uint8_t delayInSeconds, uint8_t amount);
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/** @brief Start taking screenshot whenever an app is started
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* @param[in] path the path to store the screenshots at
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*/
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void startApps(const std::string& path);
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/** @brief Stop taking screenshots */
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void stop();
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void taskMain();
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bool isFinished();
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private:
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bool isInterrupted();
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void setFinished();
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void taskStart();
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};
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}
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#endif
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