Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects - Fix some issues here and there (found while moving things) - All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
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@@ -1,17 +1,17 @@
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#include "app/AppManifest.h"
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#include "app/ManifestRegistry.h"
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#include "service/ServiceManifest.h"
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#include "service/gui/Gui.h"
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#include "service/loader/Loader_i.h"
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#include "RtosCompat.h"
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#include "Tactility/app/AppManifest.h"
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#include "Tactility/app/ManifestRegistry.h"
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#include "Tactility/service/gui/Gui.h"
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#include "Tactility/service/loader/Loader_i.h"
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#include <Tactility/service/ServiceManifest.h>
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#include <Tactility/RtosCompat.h>
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#ifdef ESP_PLATFORM
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#include "TactilityHeadless.h"
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#include "app/ElfApp.h"
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#include "esp_heap_caps.h"
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#include "Tactility/app/ElfApp.h"
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#include <Tactility/TactilityHeadless.h>
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#include <esp_heap_caps.h>
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#else
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#include "lvgl/LvglSync.h"
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#include "Tactility/lvgl/LvglSync.h"
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#endif
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namespace tt::service::loader {
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