Project restructuring (fixes macOS builds) (#198)

- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
This commit is contained in:
Ken Van Hoeylandt
2025-02-01 18:13:20 +01:00
committed by GitHub
parent 7856827ecf
commit c87200a80d
350 changed files with 967 additions and 870 deletions
+11 -11
View File
@@ -1,17 +1,17 @@
#include "app/AppManifest.h"
#include "app/ManifestRegistry.h"
#include "service/ServiceManifest.h"
#include "service/gui/Gui.h"
#include "service/loader/Loader_i.h"
#include "RtosCompat.h"
#include "Tactility/app/AppManifest.h"
#include "Tactility/app/ManifestRegistry.h"
#include "Tactility/service/gui/Gui.h"
#include "Tactility/service/loader/Loader_i.h"
#include <Tactility/service/ServiceManifest.h>
#include <Tactility/RtosCompat.h>
#ifdef ESP_PLATFORM
#include "TactilityHeadless.h"
#include "app/ElfApp.h"
#include "esp_heap_caps.h"
#include "Tactility/app/ElfApp.h"
#include <Tactility/TactilityHeadless.h>
#include <esp_heap_caps.h>
#else
#include "lvgl/LvglSync.h"
#include "Tactility/lvgl/LvglSync.h"
#endif
namespace tt::service::loader {