Project restructuring (fixes macOS builds) (#198)

- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
This commit is contained in:
Ken Van Hoeylandt
2025-02-01 18:13:20 +01:00
committed by GitHub
parent 7856827ecf
commit c87200a80d
350 changed files with 967 additions and 870 deletions
+11 -11
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@@ -1,17 +1,17 @@
#include "app/AppManifest.h"
#include "app/ManifestRegistry.h"
#include "service/ServiceManifest.h"
#include "service/gui/Gui.h"
#include "service/loader/Loader_i.h"
#include "RtosCompat.h"
#include "Tactility/app/AppManifest.h"
#include "Tactility/app/ManifestRegistry.h"
#include "Tactility/service/gui/Gui.h"
#include "Tactility/service/loader/Loader_i.h"
#include <Tactility/service/ServiceManifest.h>
#include <Tactility/RtosCompat.h>
#ifdef ESP_PLATFORM
#include "TactilityHeadless.h"
#include "app/ElfApp.h"
#include "esp_heap_caps.h"
#include "Tactility/app/ElfApp.h"
#include <Tactility/TactilityHeadless.h>
#include <esp_heap_caps.h>
#else
#include "lvgl/LvglSync.h"
#include "Tactility/lvgl/LvglSync.h"
#endif
namespace tt::service::loader {
-47
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@@ -1,47 +0,0 @@
#pragma once
#include "Bundle.h"
#include "PubSub.h"
#include "app/AppManifest.h"
#include "service/ServiceManifest.h"
#include <memory>
namespace tt::service::loader {
// region LoaderEvent for PubSub
typedef enum {
LoaderEventTypeApplicationStarted,
LoaderEventTypeApplicationShowing,
LoaderEventTypeApplicationHiding,
LoaderEventTypeApplicationStopped
} LoaderEventType;
struct LoaderEvent {
LoaderEventType type;
};
// endregion LoaderEvent for PubSub
/**
* @brief Start an app
* @param[in] id application name or id
* @param[in] parameters optional parameters to pass onto the application
*/
void startApp(const std::string& id, std::shared_ptr<const Bundle> _Nullable parameters = nullptr);
/** @brief Stop the currently showing app. Show the previous app if any app was still running. */
void stopApp();
/** @return the currently running app context (it is only ever null before the splash screen is shown) */
std::shared_ptr<app::AppContext> _Nullable getCurrentAppContext();
/** @return the currently running app (it is only ever null before the splash screen is shown) */
std::shared_ptr<app::App> _Nullable getCurrentApp();
/**
* @brief PubSub for LoaderEvent
*/
std::shared_ptr<PubSub> getPubsub();
} // namespace