Project restructuring (fixes macOS builds) (#198)

- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
This commit is contained in:
Ken Van Hoeylandt
2025-02-01 18:13:20 +01:00
committed by GitHub
parent 7856827ecf
commit c87200a80d
350 changed files with 967 additions and 870 deletions
+9 -8
View File
@@ -1,10 +1,11 @@
#include "Tactility.h"
#include "service/gui/Gui_i.h"
#include "service/loader/Loader_i.h"
#include "lvgl/LvglSync.h"
#include "RtosCompat.h"
#include "lvgl/Style.h"
#include "lvgl/Statusbar.h"
#include "Tactility/service/gui/Gui_i.h"
#include "Tactility/service/loader/Loader_i.h"
#include "Tactility/lvgl/LvglSync.h"
#include "Tactility/lvgl/Style.h"
#include "Tactility/lvgl/Statusbar.h"
#include <Tactility/Tactility.h>
#include <Tactility/RtosCompat.h>
namespace tt::service::gui {
@@ -120,7 +121,7 @@ static int32_t guiMain(TT_UNUSED void* p) {
Gui* local_gui = gui;
while (true) {
uint32_t flags = Thread::awaitFlags(GUI_THREAD_FLAG_ALL, EventFlag::WaitAny, portMAX_DELAY);
uint32_t flags = Thread::awaitFlags(GUI_THREAD_FLAG_ALL, EventFlag::WaitAny, (uint32_t)portMAX_DELAY);
// Process and dispatch draw call
if (flags & GUI_THREAD_FLAG_DRAW) {