Project restructuring (fixes macOS builds) (#198)

- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
This commit is contained in:
Ken Van Hoeylandt
2025-02-01 18:13:20 +01:00
committed by GitHub
parent 7856827ecf
commit c87200a80d
350 changed files with 967 additions and 870 deletions
@@ -1,9 +1,12 @@
#include "SelectionDialog.h"
#include "lvgl.h"
#include "lvgl/Toolbar.h"
#include "service/loader/Loader.h"
#include <StringUtils.h>
#include <TactilityCore.h>
#include "Tactility/app/selectiondialog/SelectionDialog.h"
#include "Tactility/lvgl/Toolbar.h"
#include "Tactility/service/loader/Loader.h"
#include <Tactility/StringUtils.h>
#include <Tactility/TactilityCore.h>
#include <lvgl.h>
namespace tt::app::selectiondialog {
@@ -1,25 +0,0 @@
#pragma once
#include <string>
#include <vector>
#include "Bundle.h"
/**
* Start the app by its ID and provide:
* - an optional title
* - 2 or more items
*
* If you provide 0 items, the app will auto-close.
* If you provide 1 item, the app will auto-close with result index 0
*/
namespace tt::app::selectiondialog {
void start(const std::string& title, const std::vector<std::string>& items);
/**
* Get the index of the item that the user selected.
*
* @return a value greater than 0 when a selection was done, or -1 when the app was closed without selecting an item.
*/
int32_t getResultIndex(const Bundle& bundle);
}