Project restructuring (fixes macOS builds) (#198)

- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
This commit is contained in:
Ken Van Hoeylandt
2025-02-01 18:13:20 +01:00
committed by GitHub
parent 7856827ecf
commit c87200a80d
350 changed files with 967 additions and 870 deletions
+14 -12
View File
@@ -1,20 +1,22 @@
#include "app/files/FileUtils.h"
#include "app/files/View.h"
#include "Tactility/app/files/FileUtils.h"
#include "Tactility/app/files/View.h"
#include "Tactility/app/alertdialog/AlertDialog.h"
#include "Tactility/app/imageviewer/ImageViewer.h"
#include "Tactility/app/inputdialog/InputDialog.h"
#include "Tactility/app/textviewer/TextViewer.h"
#include "Tactility/app/ElfApp.h"
#include "Tactility/lvgl/Toolbar.h"
#include "Tactility/lvgl/LvglSync.h"
#include <Tactility/Tactility.h>
#include <Tactility/StringUtils.h>
#include "app/alertdialog/AlertDialog.h"
#include "app/imageviewer/ImageViewer.h"
#include "app/inputdialog/InputDialog.h"
#include "app/textviewer/TextViewer.h"
#include "app/ElfApp.h"
#include "lvgl/Toolbar.h"
#include "lvgl/LvglSync.h"
#include "Tactility.h"
#include "StringUtils.h"
#include <cstring>
#include <unistd.h>
#ifdef ESP_PLATFORM
#include "service/loader/Loader.h"
#include "Tactility/service/loader/Loader.h"
#endif
#define TAG "files_app"