Project restructuring (fixes macOS builds) (#198)

- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
This commit is contained in:
Ken Van Hoeylandt
2025-02-01 18:13:20 +01:00
committed by GitHub
parent 7856827ecf
commit c87200a80d
350 changed files with 967 additions and 870 deletions
+9 -9
View File
@@ -1,10 +1,12 @@
#include "app/AppContext.h"
#include "Assets.h"
#include "DisplaySettings.h"
#include "Tactility.h"
#include "lvgl/Toolbar.h"
#include "lvgl.h"
#include "hal/Display.h"
#include "Tactility/app/display/DisplaySettings.h"
#include "Tactility/hal/Display.h"
#include "Tactility/lvgl/Toolbar.h"
#include <Tactility/Assets.h>
#include <Tactility/Tactility.h>
#include <lvgl.h>
namespace tt::app::display {
@@ -13,7 +15,6 @@ namespace tt::app::display {
static bool backlight_duty_set = false;
static uint8_t backlight_duty = 255;
static bool gamma_set = false;
static uint8_t gamma = 255;
#define ROTATION_DEFAULT 0
@@ -49,7 +50,6 @@ static void onGammaSliderEvent(lv_event_t* event) {
int32_t slider_value = lv_slider_get_value(slider);
gamma = (uint8_t)slider_value;
gamma_set = true;
hal_display->setGammaCurve(gamma);
}