Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects - Fix some issues here and there (found while moving things) - All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
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@@ -1,21 +1,22 @@
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#include "TactilityCore.h"
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#include "Tactility/TactilityCore.h"
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#include "app/AppContext.h"
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#include "app/display/DisplaySettings.h"
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#include "app/launcher/Launcher.h"
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#include "hal/Display.h"
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#include "service/loader/Loader.h"
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#include "lvgl/Style.h"
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#include "Tactility/app/AppContext.h"
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#include "Tactility/app/display/DisplaySettings.h"
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#include "Tactility/app/launcher/Launcher.h"
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#include "Tactility/service/loader/Loader.h"
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#include "Tactility/lvgl/Style.h"
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#include "lvgl.h"
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#include "Tactility.h"
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#include "hal/usb/Usb.h"
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#include "kernel/SystemEvents.h"
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#include <Tactility/Tactility.h>
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#include <Tactility/hal/Display.h>
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#include <Tactility/hal/usb/Usb.h>
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#include <Tactility/kernel/SystemEvents.h>
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#include <lvgl.h>
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#ifdef ESP_PLATFORM
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#include "kernel/PanicHandler.h"
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#include "sdkconfig.h"
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#include "app/crashdiagnostics/CrashDiagnostics.h"
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#include "Tactility/app/crashdiagnostics/CrashDiagnostics.h"
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#include <Tactility/kernel/PanicHandler.h>
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#include <sdkconfig.h>
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#else
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#define CONFIG_TT_SPLASH_DURATION 0
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#endif
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