Project restructuring (fixes macOS builds) (#198)

- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
This commit is contained in:
Ken Van Hoeylandt
2025-02-01 18:13:20 +01:00
committed by GitHub
parent 7856827ecf
commit c87200a80d
350 changed files with 967 additions and 870 deletions
@@ -1,9 +1,12 @@
#include "AlertDialog.h"
#include "lvgl.h"
#include "lvgl/Toolbar.h"
#include "service/loader/Loader.h"
#include <StringUtils.h>
#include <TactilityCore.h>
#include "Tactility/app/alertdialog/AlertDialog.h"
#include "Tactility/lvgl/Toolbar.h"
#include "Tactility/service/loader/Loader.h"
#include <Tactility/StringUtils.h>
#include <Tactility/TactilityCore.h>
#include <lvgl.h>
namespace tt::app::alertdialog {
@@ -1,29 +0,0 @@
#pragma once
#include <string>
#include <vector>
#include "Bundle.h"
/**
* Start the app by its ID and provide:
* - a title
* - a text
* - 0, 1 or more buttons
*/
namespace tt::app::alertdialog {
/**
* Show a dialog with the provided title, message and 0, 1 or more buttons.
* @param[in] title the title to show in the toolbar
* @param[in] message the message to display
* @param[in] buttonLabels the buttons to show
*/
void start(const std::string& title, const std::string& message, const std::vector<std::string>& buttonLabels);
/**
* Get the index of the button that the user selected.
*
* @return a value greater than 0 when a selection was done, or -1 when the app was closed clicking one of the selection buttons.
*/
int32_t getResultIndex(const Bundle& bundle);
}