Project restructuring (fixes macOS builds) (#198)

- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
This commit is contained in:
Ken Van Hoeylandt
2025-02-01 18:13:20 +01:00
committed by GitHub
parent 7856827ecf
commit c87200a80d
350 changed files with 967 additions and 870 deletions
@@ -0,0 +1,20 @@
#pragma once
#include "lvgl.h"
#include "../app/AppContext.h"
namespace tt::lvgl {
#define TOOLBAR_HEIGHT 40
#define TOOLBAR_TITLE_FONT_HEIGHT 18
#define TOOLBAR_ACTION_LIMIT 4
lv_obj_t* toolbar_create(lv_obj_t* parent, const std::string& title);
lv_obj_t* toolbar_create(lv_obj_t* parent, const app::AppContext& app);
void toolbar_set_title(lv_obj_t* obj, const std::string& title);
void toolbar_set_nav_action(lv_obj_t* obj, const char* icon, lv_event_cb_t callback, void* user_data);
lv_obj_t* toolbar_add_button_action(lv_obj_t* obj, const char* icon, lv_event_cb_t callback, void* user_data);
lv_obj_t* toolbar_add_switch_action(lv_obj_t* obj);
lv_obj_t* toolbar_add_spinner_action(lv_obj_t* obj);
} // namespace