Project restructuring (fixes macOS builds) (#198)
- Create `Include/` folder for all main projects - Fix some issues here and there (found while moving things) - All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
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#pragma once
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#include "lvgl.h"
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#include "../app/AppContext.h"
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namespace tt::lvgl {
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#define TOOLBAR_HEIGHT 40
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#define TOOLBAR_TITLE_FONT_HEIGHT 18
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#define TOOLBAR_ACTION_LIMIT 4
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lv_obj_t* toolbar_create(lv_obj_t* parent, const std::string& title);
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lv_obj_t* toolbar_create(lv_obj_t* parent, const app::AppContext& app);
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void toolbar_set_title(lv_obj_t* obj, const std::string& title);
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void toolbar_set_nav_action(lv_obj_t* obj, const char* icon, lv_event_cb_t callback, void* user_data);
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lv_obj_t* toolbar_add_button_action(lv_obj_t* obj, const char* icon, lv_event_cb_t callback, void* user_data);
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lv_obj_t* toolbar_add_switch_action(lv_obj_t* obj);
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lv_obj_t* toolbar_add_spinner_action(lv_obj_t* obj);
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} // namespace
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