Project restructuring (fixes macOS builds) (#198)

- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
This commit is contained in:
Ken Van Hoeylandt
2025-02-01 18:13:20 +01:00
committed by GitHub
parent 7856827ecf
commit c87200a80d
350 changed files with 967 additions and 870 deletions
+5 -5
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@@ -1,11 +1,11 @@
#include "LvglTask.h"
#include "lvgl.h"
#include "Log.h"
#include "Thread.h"
#include "lvgl/LvglSync.h"
#include <Tactility/Log.h>
#include <Tactility/lvgl/LvglSync.h>
#include <Tactility/Mutex.h>
#include <Tactility/Thread.h>
#include "Mutex.h"
#include <lvgl.h>
#define TAG "lvgl_task"
+2 -2
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@@ -1,6 +1,6 @@
#include "Main.h"
#include "TactilityCore.h"
#include "Thread.h"
#include <Tactility/TactilityCore.h>
#include <Tactility/Thread.h>
#include "FreeRTOS.h"
#include "task.h"
+1 -1
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@@ -1,7 +1,7 @@
#pragma once
#include "hal/Configuration.h"
#include "Main.h"
#include <Tactility/hal/Configuration.h>
namespace simulator {
/** Set the function pointer of the real app_main() */
@@ -1,5 +1,4 @@
#include "Tactility.h"
#include "hal/Configuration.h"
#include <Tactility/hal/Configuration.h>
#include "hal/SimulatorPower.h"
#include "LvglTask.h"
#include "src/lv_init.h"
+1 -1
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@@ -1,7 +1,7 @@
#pragma once
#include "SdlTouch.h"
#include "hal/Display.h"
#include <Tactility/hal/Display.h>
extern lv_disp_t* displayHandle;
+2 -3
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@@ -1,8 +1,7 @@
#pragma once
#include "hal/Keyboard.h"
#include <TactilityCore.h>
#include <Tactility/hal/Keyboard.h>
#include <Tactility/TactilityCore.h>
class SdlKeyboard : public tt::hal::Keyboard {
private:
+2 -3
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@@ -1,8 +1,7 @@
#pragma once
#include "hal/Touch.h"
#include <TactilityCore.h>
#include <Tactility/hal/Touch.h>
#include <Tactility/TactilityCore.h>
class SdlTouch : public tt::hal::Touch {
private:
+1 -1
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@@ -1,6 +1,6 @@
#pragma once
#include "hal/Power.h"
#include <Tactility/hal/Power.h>
#include <memory>
using namespace tt::hal;
@@ -1,6 +1,6 @@
#pragma once
#include "hal/SdCard.h"
#include <Tactility/hal/SdCard.h>
using namespace tt::hal;