Project restructuring (fixes macOS builds) (#198)

- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
This commit is contained in:
Ken Van Hoeylandt
2025-02-01 18:13:20 +01:00
committed by GitHub
parent 7856827ecf
commit c87200a80d
350 changed files with 967 additions and 870 deletions
@@ -1,16 +1,15 @@
#include "CoreS3Display.h"
#include "CoreS3DisplayConstants.h"
#include "Log.h"
#include <Tactility/Log.h>
#include <TactilityCore.h>
#include <Tactility/hal/i2c/I2c.h>
#include <esp_lcd_panel_commands.h>
#include "driver/gpio.h"
#include "esp_err.h"
#include "esp_lcd_ili9341.h"
#include "esp_lcd_panel_ops.h"
#include "esp_lvgl_port.h"
#include "hal/i2c/I2c.h"
#include <driver/gpio.h>
#include <esp_err.h>
#include <esp_lcd_ili9341.h>
#include <esp_lcd_panel_ops.h>
#include <esp_lvgl_port.h>
#include "CoreS3Constants.h"
#include "CoreS3Touch.h"
@@ -1,8 +1,7 @@
#pragma once
#include "lvgl.h"
#include "hal/Display.h"
#include <lvgl.h>
#include <Tactility/hal/Display.h>
#include <esp_lcd_types.h>
extern lv_disp_t* displayHandle;
@@ -1,5 +1,5 @@
#include "CoreS3Power.h"
#include "TactilityCore.h"
#include <Tactility/TactilityCore.h>
#define TAG "core2_power"
@@ -1,7 +1,8 @@
#pragma once
#include "hal/Power.h"
#include "Axp2101/Axp2101.h"
#include <Tactility/hal/Power.h>
#include <memory>
using namespace tt::hal;
@@ -1,7 +1,7 @@
#include "CoreS3SdCard.h"
#include "lvgl/LvglSync.h"
#include "hal/SpiSdCard.h"
#include <Tactility/lvgl/LvglSync.h>
#include <Tactility/hal/SpiSdCard.h>
#include <esp_vfs_fat.h>
@@ -1,6 +1,6 @@
#pragma once
#include "hal/SdCard.h"
#include <Tactility/hal/SdCard.h>
using namespace tt::hal;
@@ -1,5 +1,5 @@
#include "CoreS3Touch.h"
#include "Log.h"
#include <Tactility/Log.h>
#include "driver/i2c.h"
#include "esp_err.h"
#include "esp_lcd_touch_ft5x06.h"
@@ -1,7 +1,7 @@
#pragma once
#include "hal/Touch.h"
#include "TactilityCore.h"
#include <Tactility/hal/Touch.h>
#include <Tactility/TactilityCore.h>
#include <esp_lcd_touch.h>
class CoreS3Touch : public tt::hal::Touch {