perf: Enable 512KB LVGL image cache on PSRAM and move modified lvgl to local components
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/**
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* @file lv_draw_rect.h
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*
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*/
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#ifndef LV_DRAW_RECT_H
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#define LV_DRAW_RECT_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#include "lv_draw.h"
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#include "../misc/lv_color.h"
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#include "../misc/lv_area.h"
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#include "../misc/lv_style.h"
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/*********************
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* DEFINES
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*********************/
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#define LV_RADIUS_CIRCLE 0x7FFF /**< A very big radius to always draw as circle*/
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LV_EXPORT_CONST_INT(LV_RADIUS_CIRCLE);
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/**********************
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* TYPEDEFS
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**********************/
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typedef struct {
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lv_draw_dsc_base_t base;
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int32_t radius;
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/*Background*/
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lv_opa_t bg_opa;
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lv_color_t bg_color; /**< First element of a gradient is a color, so it maps well here*/
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lv_grad_dsc_t bg_grad;
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/*Background img*/
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const void * bg_image_src;
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const void * bg_image_symbol_font;
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lv_color_t bg_image_recolor;
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lv_opa_t bg_image_opa;
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lv_opa_t bg_image_recolor_opa;
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uint8_t bg_image_tiled;
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/*Border*/
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lv_color_t border_color;
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int32_t border_width;
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lv_opa_t border_opa;
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lv_border_side_t border_side : 5;
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uint8_t border_post : 1; /*The border will be drawn later*/
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/*Outline*/
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lv_color_t outline_color;
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int32_t outline_width;
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int32_t outline_pad;
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lv_opa_t outline_opa;
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/*Shadow*/
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lv_color_t shadow_color;
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int32_t shadow_width;
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int32_t shadow_offset_x;
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int32_t shadow_offset_y;
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int32_t shadow_spread;
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lv_opa_t shadow_opa;
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} lv_draw_rect_dsc_t;
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typedef struct {
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lv_draw_dsc_base_t base;
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/**Radius, LV_RADIUS_CIRCLE for max. radius */
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int32_t radius;
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/**Opacity in 0...255 range.
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* LV_OPA_TRANSP, LV_OPA_10, LV_OPA_20, .. LV_OPA_COVER can be used as well*/
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lv_opa_t opa;
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/**The color of the rectangle.
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* If the gradient is set (grad.dir!=LV_GRAD_DIR_NONE) it's ignored. */
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lv_color_t color;
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/**Describe a gradient. If `grad.dir` is not `LV_GRAD_DIR_NONE` `color` will be ignored*/
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lv_grad_dsc_t grad;
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} lv_draw_fill_dsc_t;
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typedef struct {
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lv_draw_dsc_base_t base;
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/**Radius, LV_RADIUS_CIRCLE for max. radius */
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int32_t radius;
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/**The color of the border. */
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lv_color_t color;
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/**The width of the border in pixels */
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int32_t width;
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/**Opacity in 0...255 range.
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* LV_OPA_TRANSP, LV_OPA_10, LV_OPA_20, .. LV_OPA_COVER can be used as well*/
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lv_opa_t opa;
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/**LV_BORDER_SIDE_NONE/LEFT/RIGHT/TOP/BOTTOM/FULL.
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* LV_BORDER_SIDE_INTERNAL is an information for upper layers
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* and shouldn't be used here. */
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lv_border_side_t side : 5;
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} lv_draw_border_dsc_t;
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typedef struct {
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lv_draw_dsc_base_t base;
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/**Radius, LV_RADIUS_CIRCLE for max. radius */
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int32_t radius;
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/**Color of the the shadow */
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lv_color_t color;
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/**Width of the shadow. (radius of the blur)*/
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int32_t width;
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/**Make the rectangle larger with this value in all directions. Can be negative too. */
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int32_t spread;
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/**Offset the rectangle horizontally.*/
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int32_t ofs_x;
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/**Offset the rectangle vertically.*/
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int32_t ofs_y;
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/**Opacity in 0...255 range.
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* LV_OPA_TRANSP, LV_OPA_10, LV_OPA_20, .. LV_OPA_COVER can be used as well*/
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lv_opa_t opa;
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/**Set `bg_cover` to 1 if the background will cover the shadow.
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* It's a hint to the renderer about it might skip some masking.*/
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uint8_t bg_cover : 1;
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} lv_draw_box_shadow_dsc_t;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Initialize a rectangle draw descriptor.
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* @param dsc pointer to a draw descriptor
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*/
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void /* LV_ATTRIBUTE_FAST_MEM */ lv_draw_rect_dsc_init(lv_draw_rect_dsc_t * dsc);
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/**
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* Initialize a fill draw descriptor.
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* @param dsc pointer to a draw descriptor
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*/
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void lv_draw_fill_dsc_init(lv_draw_fill_dsc_t * dsc);
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/**
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* Try to get a fill draw descriptor from a draw task.
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* @param task draw task
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* @return the task's draw descriptor or NULL if the task is not of type LV_DRAW_TASK_TYPE_FILL
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*/
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lv_draw_fill_dsc_t * lv_draw_task_get_fill_dsc(lv_draw_task_t * task);
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/**
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* Fill an area
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* @param layer pointer to a layer
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* @param dsc pointer to an initialized draw descriptor variable
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* @param coords the coordinates of the rectangle
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*/
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void lv_draw_fill(lv_layer_t * layer, const lv_draw_fill_dsc_t * dsc, const lv_area_t * coords);
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/**
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* Initialize a border draw descriptor.
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* @param dsc pointer to a draw descriptor
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*/
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void lv_draw_border_dsc_init(lv_draw_border_dsc_t * dsc);
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/**
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* Try to get a border draw descriptor from a draw task.
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* @param task draw task
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* @return the task's draw descriptor or NULL if the task is not of type LV_DRAW_TASK_TYPE_BORDER
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*/
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lv_draw_border_dsc_t * lv_draw_task_get_border_dsc(lv_draw_task_t * task);
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/**
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* Draw a border
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* @param layer pointer to a layer
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* @param dsc pointer to an initialized draw descriptor variable
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* @param coords the coordinates of the rectangle
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*/
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void lv_draw_border(lv_layer_t * layer, const lv_draw_border_dsc_t * dsc, const lv_area_t * coords);
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/**
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* Initialize a box shadow draw descriptor.
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* @param dsc pointer to a draw descriptor
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*/
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void lv_draw_box_shadow_dsc_init(lv_draw_box_shadow_dsc_t * dsc);
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/**
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* Try to get a box shadow draw descriptor from a draw task.
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* @param task draw task
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* @return the task's draw descriptor or NULL if the task is not of type LV_DRAW_TASK_TYPE_BOX_SHADOW
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*/
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lv_draw_box_shadow_dsc_t * lv_draw_task_get_box_shadow_dsc(lv_draw_task_t * task);
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/**
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* Draw a box shadow
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* @param layer pointer to a layer
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* @param dsc pointer to an initialized draw descriptor variable
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* @param coords the coordinates of the rectangle
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*/
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void lv_draw_box_shadow(lv_layer_t * layer, const lv_draw_box_shadow_dsc_t * dsc, const lv_area_t * coords);
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/**
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* The rectangle is a wrapper for fill, border, bg. image and box shadow.
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* Internally fill, border, image and box shadow draw tasks will be created.
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* @param layer pointer to a layer
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* @param dsc pointer to an initialized draw descriptor variable
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* @param coords the coordinates of the rectangle
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*/
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void lv_draw_rect(lv_layer_t * layer, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords);
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/**********************
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* MACROS
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**********************/
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#ifdef __cplusplus
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} /*extern "C"*/
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#endif
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#endif /*LV_DRAW_RECT_H*/
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