Refactor app launching (#174)
- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
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@@ -78,4 +78,13 @@ std::string join(const std::vector<std::string>& input, const std::string& delim
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return stream.str();
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}
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std::string removeFileExtension(const std::string& input) {
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auto index = input.find('.');
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if (index != std::string::npos) {
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return input.substr(0, index);
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} else {
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return input;
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}
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}
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} // namespace
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