Refactor app launching (#174)
- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
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@@ -2,7 +2,14 @@
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#include "LogMessages.h"
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#if CONFIG_SPIRAM_USE_MALLOC == 1 or not defined(ESP_PLATFORM)
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#ifdef ESP_TARGET
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#include <esp_log.h>
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#else
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#include <cstdarg>
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#include <cstdio>
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#endif
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#if not defined(ESP_PLATFORM) or (defined(CONFIG_SPIRAM_USE_MALLOC) && CONFIG_SPIRAM_USE_MALLOC == 1)
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#define TT_LOG_ENTRY_COUNT 200
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#define TT_LOG_MESSAGE_SIZE 128
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#else
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@@ -35,12 +42,6 @@ LogEntry* copyLogEntries(unsigned int& outIndex);
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} // namespace tt
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#ifdef ESP_TARGET
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#include "esp_log.h"
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#else
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#include <cstdarg>
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#include <cstdio>
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#endif
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#ifdef ESP_TARGET
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