Refactor app launching (#174)

- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project)
- External apps are still written in C, but they get a createData/destroyData in their manifest, so:
- External apps now have their own manifest.
- All functions in the original AppManifest are removed and replaced by a single `createApp` function
- External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app!
- Adapted all apps for the new interface.
- Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.)
- Rewrote parts of Loader to use std::shared_ptr to make the code much safer.
- Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
This commit is contained in:
Ken Van Hoeylandt
2025-01-21 17:48:32 +01:00
committed by GitHub
parent 2bbd44a8b5
commit c3bcf93698
73 changed files with 2561 additions and 2581 deletions
+1 -3
View File
@@ -22,8 +22,7 @@ extern "C" {
const struct esp_elfsym elf_symbols[] {
// Tactility
ESP_ELFSYM_EXPORT(tt_app_context_get_data),
ESP_ELFSYM_EXPORT(tt_app_context_set_data),
ESP_ELFSYM_EXPORT(tt_app_register),
ESP_ELFSYM_EXPORT(tt_app_context_get_parameters),
ESP_ELFSYM_EXPORT(tt_app_context_set_result),
ESP_ELFSYM_EXPORT(tt_app_context_has_result),
@@ -39,7 +38,6 @@ const struct esp_elfsym elf_symbols[] {
ESP_ELFSYM_EXPORT(tt_bundle_put_bool),
ESP_ELFSYM_EXPORT(tt_bundle_put_int32),
ESP_ELFSYM_EXPORT(tt_bundle_put_string),
ESP_ELFSYM_EXPORT(tt_set_app_manifest),
ESP_ELFSYM_EXPORT(tt_hal_i2c_start),
ESP_ELFSYM_EXPORT(tt_hal_i2c_stop),
ESP_ELFSYM_EXPORT(tt_hal_i2c_is_started),