Refactor app launching (#174)
- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
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@@ -11,14 +11,6 @@ typedef void* AppContextHandle;
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/** @return the data that was attached to this app context */
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void* _Nullable tt_app_context_get_data(AppContextHandle handle);
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/**
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* Attach data to an application context.
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* Don't forget to manually delete allocated memory when onStopped() is called.
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* @param[in] handle the app context handle
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* @param[in] data the data to attach
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*/
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void tt_app_context_set_data(AppContextHandle handle, void* _Nullable data);
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/** @return the bundle that belongs to this application, or null */
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BundleHandle _Nullable tt_app_context_get_parameters(AppContextHandle handle);
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