Refactor app launching (#174)

- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project)
- External apps are still written in C, but they get a createData/destroyData in their manifest, so:
- External apps now have their own manifest.
- All functions in the original AppManifest are removed and replaced by a single `createApp` function
- External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app!
- Adapted all apps for the new interface.
- Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.)
- Rewrote parts of Loader to use std::shared_ptr to make the code much safer.
- Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
This commit is contained in:
Ken Van Hoeylandt
2025-01-21 17:48:32 +01:00
committed by GitHub
parent 2bbd44a8b5
commit c3bcf93698
73 changed files with 2561 additions and 2581 deletions
@@ -87,9 +87,9 @@ void ScreenshotTask::taskMain() {
}
}
} else if (work.type == TASK_WORK_TYPE_APPS) {
app::AppContext* _Nullable app = loader::getCurrentApp();
if (app) {
const app::AppManifest& manifest = app->getManifest();
auto appContext = loader::getCurrentAppContext();
if (appContext != nullptr) {
const app::AppManifest& manifest = appContext->getManifest();
if (manifest.id != last_app_id) {
kernel::delayMillis(100);
last_app_id = manifest.id;