Refactor app launching (#174)
- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
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commit
c3bcf93698
@@ -19,9 +19,8 @@ Gui* gui = nullptr;
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void onLoaderMessage(const void* message, TT_UNUSED void* context) {
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auto* event = static_cast<const loader::LoaderEvent*>(message);
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if (event->type == loader::LoaderEventTypeApplicationShowing) {
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app::AppContext& app = event->app_showing.app;
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const app::AppManifest& app_manifest = app.getManifest();
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showApp(app, app_manifest.onShow, app_manifest.onHide);
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auto app_instance = service::loader::getCurrentAppContext();
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showApp(app_instance);
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} else if (event->type == loader::LoaderEventTypeApplicationHiding) {
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hideApp();
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}
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@@ -94,27 +93,25 @@ void requestDraw() {
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thread_flags_set(thread_id, GUI_THREAD_FLAG_DRAW);
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}
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void showApp(app::AppContext& app, ViewPortShowCallback on_show, ViewPortHideCallback on_hide) {
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void showApp(std::shared_ptr<app::AppContext> app) {
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lock();
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tt_check(gui->appViewPort == nullptr);
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gui->appViewPort = view_port_alloc(app, on_show, on_hide);
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tt_check(gui->appToRender == nullptr);
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gui->appToRender = std::move(app);
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unlock();
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requestDraw();
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}
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void hideApp() {
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lock();
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ViewPort* view_port = gui->appViewPort;
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tt_check(view_port != nullptr);
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tt_check(gui->appToRender != nullptr);
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// We must lock the LVGL port, because the viewport hide callbacks
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// might call LVGL APIs (e.g. to remove the keyboard from the screen root)
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tt_check(lvgl::lock(configTICK_RATE_HZ));
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view_port_hide(view_port);
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gui->appToRender->getApp()->onHide(*gui->appToRender);
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lvgl::unlock();
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view_port_free(view_port);
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gui->appViewPort = nullptr;
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gui->appToRender = nullptr;
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unlock();
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}
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@@ -1,7 +1,7 @@
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#pragma once
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#include "app/AppInstance.h"
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#include "app/AppContext.h"
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#include "ViewPort.h"
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namespace tt::service::gui {
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@@ -10,10 +10,8 @@ typedef struct Gui Gui;
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/**
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* Set the app viewport in the gui state and request the gui to draw it.
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* @param[in] app
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* @param[in] onShow
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* @param[in] onHide
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*/
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void showApp(app::AppContext& app, ViewPortShowCallback onShow, ViewPortHideCallback onHide);
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void showApp(std::shared_ptr<app::AppContext> app);
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/**
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* Hide the current app's viewport.
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@@ -9,9 +9,10 @@ namespace tt::service::gui {
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#define TAG "gui"
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static lv_obj_t* createAppViews(Gui* gui, lv_obj_t* parent, app::AppContext& app) {
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static lv_obj_t* createAppViews(Gui* gui, lv_obj_t* parent) {
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lv_obj_send_event(gui->statusbarWidget, LV_EVENT_DRAW_MAIN, nullptr);
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lv_obj_t* child_container = lv_obj_create(parent);
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lv_obj_set_style_pad_all(child_container, 0, 0);
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lv_obj_set_width(child_container, LV_PCT(100));
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lv_obj_set_flex_grow(child_container, 1);
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@@ -34,19 +35,17 @@ void redraw(Gui* gui) {
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if (lvgl::lock(1000)) {
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lv_obj_clean(gui->appRootWidget);
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ViewPort* view_port = gui->appViewPort;
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if (view_port != nullptr) {
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app::AppContext& app = view_port->app;
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if (gui->appToRender != nullptr) {
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app::Flags flags = app.getFlags();
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app::Flags flags = std::static_pointer_cast<app::AppInstance>(gui->appToRender)->getFlags();
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if (flags.showStatusbar) {
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lv_obj_remove_flag(gui->statusbarWidget, LV_OBJ_FLAG_HIDDEN);
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} else {
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lv_obj_add_flag(gui->statusbarWidget, LV_OBJ_FLAG_HIDDEN);
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}
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lv_obj_t* container = createAppViews(gui, gui->appRootWidget, app);
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view_port_show(view_port, container);
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lv_obj_t* container = createAppViews(gui, gui->appRootWidget);
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gui->appToRender->getApp()->onShow(*gui->appToRender, container);
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} else {
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TT_LOG_W(TAG, "nothing to draw");
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}
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@@ -1,44 +0,0 @@
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#include "ViewPort.h"
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#include "Check.h"
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#include "service/gui/ViewPort_i.h"
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#include "lvgl/Style.h"
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namespace tt::service::gui {
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#define TAG "viewport"
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ViewPort* view_port_alloc(
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app::AppContext& app,
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ViewPortShowCallback on_show,
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ViewPortHideCallback on_hide
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) {
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return new ViewPort(
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app,
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on_show,
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on_hide
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);
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}
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void view_port_free(ViewPort* view_port) {
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tt_assert(view_port);
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delete view_port;
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}
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void view_port_show(ViewPort* view_port, lv_obj_t* parent) {
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tt_assert(view_port);
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tt_assert(parent);
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if (view_port->onShow) {
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lvgl::obj_set_style_no_padding(parent);
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view_port->onShow(view_port->app, parent);
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}
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}
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void view_port_hide(ViewPort* view_port) {
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tt_assert(view_port);
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if (view_port->onHide) {
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view_port->onHide(view_port->app);
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}
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}
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} // namespace
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@@ -1,47 +0,0 @@
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#pragma once
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#include "app/AppContext.h"
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#include "lvgl.h"
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namespace tt::service::gui {
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/** ViewPort Draw callback
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* @warning called from GUI thread
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*/
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typedef void (*ViewPortShowCallback)(app::AppContext& app, lv_obj_t* parent);
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typedef void (*ViewPortHideCallback)(app::AppContext& app);
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// TODO: Move internally, use handle publicly
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typedef struct ViewPort {
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app::AppContext& app;
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ViewPortShowCallback onShow;
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ViewPortHideCallback _Nullable onHide;
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ViewPort(
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app::AppContext& app,
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ViewPortShowCallback on_show,
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ViewPortHideCallback _Nullable on_hide
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) : app(app), onShow(on_show), onHide(on_hide) {}
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} ViewPort;
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/** ViewPort allocator
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* always returns view_port or stops system if not enough memory.
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* @param app
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* @param onShow Called to create LVGL widgets
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* @param onHide Called before clearing the LVGL widget parent
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* @return ViewPort instance
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*/
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ViewPort* view_port_alloc(
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app::AppContext& app,
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ViewPortShowCallback onShow,
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ViewPortHideCallback onHide
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);
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/** ViewPort destruction
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* Ensure that view_port was unregistered in GUI system before use.
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* @param viewPort ViewPort instance
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*/
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void view_port_free(ViewPort* viewPort);
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} // namespace
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@@ -6,8 +6,9 @@
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#include "RtosCompat.h"
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#ifdef ESP_PLATFORM
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#include "esp_heap_caps.h"
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#include "TactilityHeadless.h"
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#include "app/ElfApp.h"
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#include "esp_heap_caps.h"
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#else
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#include "lvgl/LvglSync.h"
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@@ -61,17 +62,22 @@ void stopApp() {
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loader_singleton->dispatcherThread->dispatch(onStopAppMessage, nullptr);
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}
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app::AppContext* _Nullable getCurrentApp() {
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std::shared_ptr<app::AppContext> _Nullable getCurrentAppContext() {
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tt_assert(loader_singleton);
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if (loader_singleton->mutex.lock(10 / portTICK_PERIOD_MS)) {
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app::AppInstance* app = loader_singleton->appStack.top();
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auto app = loader_singleton->appStack.top();
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loader_singleton->mutex.unlock();
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return dynamic_cast<app::AppContext*>(app);
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return std::move(app);
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} else {
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return nullptr;
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}
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}
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std::shared_ptr<app::App> _Nullable getCurrentApp() {
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auto app_context = getCurrentAppContext();
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return app_context != nullptr ? app_context->getApp() : nullptr;
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}
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std::shared_ptr<PubSub> getPubsub() {
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tt_assert(loader_singleton);
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// it's safe to return pubsub without locking
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@@ -97,9 +103,9 @@ static const char* appStateToString(app::State state) {
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}
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}
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static void transitionAppToState(app::AppInstance& app, app::State state) {
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const app::AppManifest& manifest = app.getManifest();
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const app::State old_state = app.getState();
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static void transitionAppToState(std::shared_ptr<app::AppInstance> app, app::State state) {
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const app::AppManifest& manifest = app->getManifest();
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const app::State old_state = app->getState();
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TT_LOG_I(
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TAG,
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@@ -111,49 +117,35 @@ static void transitionAppToState(app::AppInstance& app, app::State state) {
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switch (state) {
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case app::StateInitial:
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app.setState(app::StateInitial);
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app->setState(app::StateInitial);
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break;
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case app::StateStarted:
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if (manifest.onStart != nullptr) {
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manifest.onStart(app);
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}
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app.setState(app::StateStarted);
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app->getApp()->onStart(*app);
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app->setState(app::StateStarted);
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break;
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case app::StateShowing: {
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LoaderEvent event_showing = {
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.type = LoaderEventTypeApplicationShowing,
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.app_showing = {
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.app = app
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}
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};
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LoaderEvent event_showing = { .type = LoaderEventTypeApplicationShowing };
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tt_pubsub_publish(loader_singleton->pubsubExternal, &event_showing);
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app.setState(app::StateShowing);
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app->setState(app::StateShowing);
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break;
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}
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case app::StateHiding: {
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LoaderEvent event_hiding = {
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.type = LoaderEventTypeApplicationHiding,
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.app_hiding = {
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.app = app
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}
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};
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LoaderEvent event_hiding = { .type = LoaderEventTypeApplicationHiding };
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tt_pubsub_publish(loader_singleton->pubsubExternal, &event_hiding);
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app.setState(app::StateHiding);
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app->setState(app::StateHiding);
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break;
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}
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case app::StateStopped:
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if (manifest.onStop) {
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manifest.onStop(app);
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}
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app.setData(nullptr);
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app.setState(app::StateStopped);
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// TODO: Verify manifest
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app->getApp()->onStop(*app);
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app->setState(app::StateStopped);
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break;
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}
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}
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static LoaderStatus startAppWithManifestInternal(
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const app::AppManifest* manifest,
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std::shared_ptr<const Bundle> _Nullable parameters
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const std::shared_ptr<app::AppManifest>& manifest,
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const std::shared_ptr<const Bundle> _Nullable& parameters
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) {
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tt_check(loader_singleton != nullptr);
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@@ -165,29 +157,23 @@ static LoaderStatus startAppWithManifestInternal(
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}
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auto previous_app = !loader_singleton->appStack.empty() ? loader_singleton->appStack.top() : nullptr;
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auto new_app = new app::AppInstance(*manifest, parameters);
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new_app->mutableFlags().showStatusbar = (manifest->type != app::TypeBoot);
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auto new_app = std::make_shared<app::AppInstance>(manifest, parameters);
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new_app->mutableFlags().showStatusbar = (manifest->type != app::Type::Boot);
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loader_singleton->appStack.push(new_app);
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transitionAppToState(*new_app, app::StateInitial);
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transitionAppToState(*new_app, app::StateStarted);
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transitionAppToState(new_app, app::StateInitial);
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transitionAppToState(new_app, app::StateStarted);
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// We might have to hide the previous app first
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if (previous_app != nullptr) {
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transitionAppToState(*previous_app, app::StateHiding);
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transitionAppToState(previous_app, app::StateHiding);
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}
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transitionAppToState(*new_app, app::StateShowing);
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transitionAppToState(new_app, app::StateShowing);
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LoaderEventInternal event_internal = {.type = LoaderEventTypeApplicationStarted};
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tt_pubsub_publish(loader_singleton->pubsubInternal, &event_internal);
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LoaderEvent event_external = {
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.type = LoaderEventTypeApplicationStarted,
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.app_started = {
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.app = *new_app
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}
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};
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LoaderEvent event_external = { .type = LoaderEventTypeApplicationStarted };
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tt_pubsub_publish(loader_singleton->pubsubExternal, &event_external);
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return LoaderStatus::Ok;
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@@ -208,7 +194,7 @@ static LoaderStatus startAppInternal(
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) {
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TT_LOG_I(TAG, "Start by id %s", id.c_str());
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const app::AppManifest* manifest = app::findAppById(id);
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auto manifest = app::findAppById(id);
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if (manifest == nullptr) {
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TT_LOG_E(TAG, "App not found: %s", id.c_str());
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return LoaderStatus::ErrorUnknownApp;
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@@ -233,75 +219,75 @@ static void stopAppInternal() {
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}
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// Stop current app
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app::AppInstance* app_to_stop = loader_singleton->appStack.top();
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auto app_to_stop = loader_singleton->appStack.top();
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if (original_stack_size == 1 && app_to_stop->getManifest().type != app::TypeBoot) {
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if (original_stack_size == 1 && app_to_stop->getManifest().type != app::Type::Boot) {
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TT_LOG_E(TAG, "Stop app: can't stop root app");
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return;
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}
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auto result_holder = std::move(app_to_stop->getResult());
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bool result_set = false;
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app::Result result;
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std::unique_ptr<Bundle> result_bundle;
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if (app_to_stop->getApp()->moveResult(result, result_bundle)) {
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result_set = true;
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}
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const app::AppManifest& manifest = app_to_stop->getManifest();
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transitionAppToState(*app_to_stop, app::StateHiding);
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transitionAppToState(*app_to_stop, app::StateStopped);
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transitionAppToState(app_to_stop, app::StateHiding);
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transitionAppToState(app_to_stop, app::StateStopped);
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loader_singleton->appStack.pop();
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delete app_to_stop;
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// We only expect the app to be referenced within the current scope
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if (app_to_stop.use_count() > 1) {
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TT_LOG_W(TAG, "Memory leak: Stopped %s, but use count is %ld", app_to_stop->getManifest().id.c_str(), app_to_stop.use_count() - 1);
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}
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// Refcount is expected to be 2: 1 within app_to_stop and 1 within the current scope
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if (app_to_stop->getApp().use_count() > 2) {
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TT_LOG_W(TAG, "Memory leak: Stopped %s, but use count is %ld", app_to_stop->getManifest().id.c_str(), app_to_stop->getApp().use_count() - 2);
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}
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#ifdef ESP_PLATFORM
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TT_LOG_I(TAG, "Free heap: %zu", heap_caps_get_free_size(MALLOC_CAP_INTERNAL));
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#endif
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app::AppOnResult on_result = nullptr;
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app::AppInstance* app_to_resume = nullptr;
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std::shared_ptr<app::AppInstance> instance_to_resume;
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// If there's a previous app, resume it
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if (!loader_singleton->appStack.empty()) {
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app_to_resume = loader_singleton->appStack.top();
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tt_assert(app_to_resume);
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transitionAppToState(*app_to_resume, app::StateShowing);
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on_result = app_to_resume->getManifest().onResult;
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instance_to_resume = loader_singleton->appStack.top();
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tt_assert(instance_to_resume);
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transitionAppToState(instance_to_resume, app::StateShowing);
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}
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// Unlock so that we can send results to app and they can also start/stop new apps while processing these results
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scoped_lock->unlock();
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// WARNING: After this point we cannot change the app states from this method directly anymore as we don't have a lock!
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LoaderEventInternal event_internal = {.type = LoaderEventTypeApplicationStopped};
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tt_pubsub_publish(loader_singleton->pubsubInternal, &event_internal);
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LoaderEvent event_external = {
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.type = LoaderEventTypeApplicationStopped,
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.app_stopped = {
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.manifest = manifest
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}
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};
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LoaderEvent event_external = { .type = LoaderEventTypeApplicationStopped };
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tt_pubsub_publish(loader_singleton->pubsubExternal, &event_external);
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if (on_result != nullptr && app_to_resume != nullptr) {
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if (result_holder != nullptr) {
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auto result_bundle = result_holder->resultData.get();
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if (instance_to_resume != nullptr) {
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if (result_set) {
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if (result_bundle != nullptr) {
|
||||
on_result(
|
||||
*app_to_resume,
|
||||
result_holder->result,
|
||||
*result_bundle
|
||||
instance_to_resume->getApp()->onResult(
|
||||
*instance_to_resume,
|
||||
result,
|
||||
std::move(result_bundle)
|
||||
);
|
||||
} else {
|
||||
const Bundle empty_bundle;
|
||||
on_result(
|
||||
*app_to_resume,
|
||||
result_holder->result,
|
||||
empty_bundle
|
||||
instance_to_resume->getApp()->onResult(
|
||||
*instance_to_resume,
|
||||
result,
|
||||
nullptr
|
||||
);
|
||||
}
|
||||
} else {
|
||||
const Bundle empty_bundle;
|
||||
on_result(
|
||||
*app_to_resume,
|
||||
app::ResultCancelled,
|
||||
empty_bundle
|
||||
instance_to_resume->getApp()->onResult(
|
||||
*instance_to_resume,
|
||||
app::Result::Cancelled,
|
||||
nullptr
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,8 +21,11 @@ void startApp(const std::string& id, const std::shared_ptr<const Bundle>& _Nulla
|
||||
/** @brief Stop the currently showing app. Show the previous app if any app was still running. */
|
||||
void stopApp();
|
||||
|
||||
/** @return the currently running app context (it is only ever null before the splash screen is shown) */
|
||||
std::shared_ptr<app::AppContext> _Nullable getCurrentAppContext();
|
||||
|
||||
/** @return the currently running app (it is only ever null before the splash screen is shown) */
|
||||
app::AppContext* _Nullable getCurrentApp();
|
||||
std::shared_ptr<app::App> _Nullable getCurrentApp();
|
||||
|
||||
/**
|
||||
* @brief PubSub for LoaderEvent
|
||||
|
||||
@@ -87,9 +87,9 @@ void ScreenshotTask::taskMain() {
|
||||
}
|
||||
}
|
||||
} else if (work.type == TASK_WORK_TYPE_APPS) {
|
||||
app::AppContext* _Nullable app = loader::getCurrentApp();
|
||||
if (app) {
|
||||
const app::AppManifest& manifest = app->getManifest();
|
||||
auto appContext = loader::getCurrentAppContext();
|
||||
if (appContext != nullptr) {
|
||||
const app::AppManifest& manifest = appContext->getManifest();
|
||||
if (manifest.id != last_app_id) {
|
||||
kernel::delayMillis(100);
|
||||
last_app_id = manifest.id;
|
||||
|
||||
Reference in New Issue
Block a user