Refactor app launching (#174)

- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project)
- External apps are still written in C, but they get a createData/destroyData in their manifest, so:
- External apps now have their own manifest.
- All functions in the original AppManifest are removed and replaced by a single `createApp` function
- External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app!
- Adapted all apps for the new interface.
- Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.)
- Rewrote parts of Loader to use std::shared_ptr to make the code much safer.
- Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
This commit is contained in:
Ken Van Hoeylandt
2025-01-21 17:48:32 +01:00
committed by GitHub
parent 2bbd44a8b5
commit c3bcf93698
73 changed files with 2561 additions and 2581 deletions
+32 -29
View File
@@ -42,42 +42,45 @@ static lv_obj_t* createAppButton(lv_obj_t* parent, const char* title, const char
return wrapper;
}
static void onShow(TT_UNUSED AppContext& app, lv_obj_t* parent) {
auto* wrapper = lv_obj_create(parent);
class LauncherApp : public App {
lv_obj_align(wrapper, LV_ALIGN_CENTER, 0, 0);
lv_obj_set_style_pad_all(wrapper, 0, 0);
lv_obj_set_size(wrapper, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
lv_obj_set_style_border_width(wrapper, 0, 0);
lv_obj_set_flex_grow(wrapper, 1);
void onShow(TT_UNUSED AppContext& app, lv_obj_t* parent) override {
auto* wrapper = lv_obj_create(parent);
auto* display = lv_obj_get_display(parent);
auto horizontal_px = lv_display_get_horizontal_resolution(display);
auto vertical_px = lv_display_get_vertical_resolution(display);
bool is_landscape_display = horizontal_px > vertical_px;
if (is_landscape_display) {
lv_obj_set_flex_flow(wrapper, LV_FLEX_FLOW_ROW);
} else {
lv_obj_set_flex_flow(wrapper, LV_FLEX_FLOW_COLUMN);
lv_obj_align(wrapper, LV_ALIGN_CENTER, 0, 0);
lv_obj_set_style_pad_all(wrapper, 0, 0);
lv_obj_set_size(wrapper, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
lv_obj_set_style_border_width(wrapper, 0, 0);
lv_obj_set_flex_grow(wrapper, 1);
auto* display = lv_obj_get_display(parent);
auto horizontal_px = lv_display_get_horizontal_resolution(display);
auto vertical_px = lv_display_get_vertical_resolution(display);
bool is_landscape_display = horizontal_px > vertical_px;
if (is_landscape_display) {
lv_obj_set_flex_flow(wrapper, LV_FLEX_FLOW_ROW);
} else {
lv_obj_set_flex_flow(wrapper, LV_FLEX_FLOW_COLUMN);
}
int32_t available_width = lv_display_get_horizontal_resolution(display) - (3 * 80);
int32_t padding = is_landscape_display ? TT_MIN(available_width / 4, 64) : 0;
auto paths = app.getPaths();
auto apps_icon_path = paths->getSystemPathLvgl("icon_apps.png");
auto files_icon_path = paths->getSystemPathLvgl("icon_files.png");
auto settings_icon_path = paths->getSystemPathLvgl("icon_settings.png");
createAppButton(wrapper, "Apps", apps_icon_path.c_str(), "AppList", 0);
createAppButton(wrapper, "Files", files_icon_path.c_str(), "Files", padding);
createAppButton(wrapper, "Settings", settings_icon_path.c_str(), "Settings", padding);
}
int32_t available_width = lv_display_get_horizontal_resolution(display) - (3 * 80);
int32_t padding = is_landscape_display ? TT_MIN(available_width / 4, 64) : 0;
auto paths = app.getPaths();
auto apps_icon_path = paths->getSystemPathLvgl("icon_apps.png");
auto files_icon_path = paths->getSystemPathLvgl("icon_files.png");
auto settings_icon_path = paths->getSystemPathLvgl("icon_settings.png");
createAppButton(wrapper, "Apps", apps_icon_path.c_str(), "AppList", 0);
createAppButton(wrapper, "Files", files_icon_path.c_str(), "Files", padding);
createAppButton(wrapper, "Settings", settings_icon_path.c_str(), "Settings", padding);
}
};
extern const AppManifest manifest = {
.id = "Launcher",
.name = "Launcher",
.type = TypeLauncher,
.onShow = onShow,
.type = Type::Launcher,
.createApp = create<LauncherApp>
};
void start() {