Refactor app launching (#174)
- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
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@@ -1,21 +1,23 @@
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#pragma once
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#include "AppManifest.h"
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#include "App.h"
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#include <string>
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#include <vector>
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namespace tt::app {
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struct AppManifest;
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/** Register an application with its manifest */
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void addApp(const AppManifest* manifest);
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void addApp(const AppManifest& manifest);
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/** Find an application manifest by its id
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* @param[in] id the manifest id
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* @return the application manifest if it was found
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*/
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const AppManifest _Nullable* findAppById(const std::string& id);
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_Nullable std::shared_ptr<AppManifest> findAppById(const std::string& id);
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/** @return a list of all registered apps. This includes user and system apps. */
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std::vector<const AppManifest*> getApps();
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std::vector<std::shared_ptr<AppManifest>> getApps();
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} // namespace
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