Refactor app launching (#174)
- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
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@@ -1,16 +1,35 @@
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#pragma once
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#include "AppCompatC.h"
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#include "AppManifest.h"
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#ifdef ESP_PLATFORM
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namespace tt::app {
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bool startElfApp(const std::string& filePath);
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void setElfAppManifest(
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const char* name,
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const char* _Nullable icon,
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CreateData _Nullable createData,
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DestroyData _Nullable destroyData,
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OnStart _Nullable onStart,
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OnStop _Nullable onStop,
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OnShow _Nullable onShow,
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OnHide _Nullable onHide,
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OnResult _Nullable onResult
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);
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void setElfAppManifest(const AppManifest& manifest);
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/**
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* @return the app ID based on the executable's file path.
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*/
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std::string getElfAppId(const std::string& filePath);
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/**
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* @return true when registration was done, false when app was already registered
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*/
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bool registerElfApp(const std::string& filePath);
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std::shared_ptr<App> createElfApp(const std::shared_ptr<AppManifest>& manifest);
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}
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#endif // ESP_PLATFORM
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