Refactor app launching (#174)
- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
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@@ -1,12 +1,15 @@
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#pragma once
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#include "AppManifest.h"
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#include "Bundle.h"
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#include <memory>
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namespace tt::app {
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// Forward declarations
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class App;
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class Paths;
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struct AppManifest;
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enum class Result;
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typedef union {
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struct {
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@@ -28,14 +31,10 @@ protected:
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public:
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virtual const AppManifest& getManifest() const = 0;
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virtual std::shared_ptr<void> _Nullable getData() const = 0;
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virtual void setData(std::shared_ptr<void> data) = 0;
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virtual std::shared_ptr<const Bundle> getParameters() const = 0;
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virtual Flags getFlags() const = 0;
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virtual void setResult(Result result) = 0;
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virtual void setResult(Result result, std::shared_ptr<const Bundle> bundle)= 0;
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virtual bool hasResult() const = 0;
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virtual std::unique_ptr<Paths> getPaths() const = 0;
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virtual std::shared_ptr<App> getApp() const = 0;
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};
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class Paths {
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