Refactor app launching (#174)
- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
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@@ -4,9 +4,8 @@
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#include "Mutex.h"
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#include "Pubsub.h"
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#include "service/gui/Gui.h"
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#include "service/gui/ViewPort.h"
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#include "service/gui/ViewPort_i.h"
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#include <cstdio>
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#include <lvgl.h>
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namespace tt::service::gui {
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@@ -27,7 +26,7 @@ struct Gui {
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lv_obj_t* statusbarWidget = nullptr;
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// App-specific
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ViewPort* appViewPort = nullptr;
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std::shared_ptr<app::AppContext> appToRender = nullptr;
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lv_obj_t* _Nullable keyboard = nullptr;
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lv_group_t* keyboardGroup = nullptr;
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@@ -1,23 +0,0 @@
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#pragma once
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#include "service/gui/ViewPort.h"
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namespace tt::service::gui {
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/** Process draw call. Calls onShow callback.
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* To be used by GUI, called on redraw.
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*
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* @param view_port ViewPort instance
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* @param canvas canvas to draw at
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*/
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void view_port_show(ViewPort* view_port, lv_obj_t* parent);
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/**
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* Process draw clearing call. Calls on_hdie callback.
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* To be used by GUI, called on redraw.
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*
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* @param view_port
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*/
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void view_port_hide(ViewPort* view_port);
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} // namespace
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