Refactor app launching (#174)
- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
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@@ -1,5 +1,6 @@
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#pragma once
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#include "app/App.h"
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#include "app/wificonnect/Bindings.h"
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#include "app/wificonnect/State.h"
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#include "app/wificonnect/View.h"
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@@ -9,7 +10,10 @@
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namespace tt::app::wificonnect {
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class WifiConnect {
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class WifiConnect : public App {
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private:
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Mutex mutex;
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State state;
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Bindings bindings = {
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@@ -28,8 +32,8 @@ public:
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void lock();
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void unlock();
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void onShow(AppContext& app, lv_obj_t* parent);
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void onHide(AppContext& app);
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void onShow(AppContext& app, lv_obj_t* parent) override;
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void onHide(AppContext& app) override;
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State& getState() { return state; }
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Bindings& getBindings() { return bindings; }
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