Refactor app launching (#174)
- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
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@@ -19,17 +19,7 @@ enum ScanState {
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};
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struct Data {
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// Core
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Mutex mutex = Mutex(Mutex::Type::Recursive);
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std::unique_ptr<Timer> scanTimer = nullptr;
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// State
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ScanState scanState;
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i2c_port_t port = I2C_NUM_0;
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std::vector<uint8_t> scannedAddresses;
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// Widgets
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lv_obj_t* scanButtonLabelWidget = nullptr;
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lv_obj_t* portDropdownWidget = nullptr;
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lv_obj_t* scanListWidget = nullptr;
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};
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void onScanTimerFinished(std::shared_ptr<Data> data);
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