Refactor app launching (#174)
- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
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@@ -1,17 +1,23 @@
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#include "app/AppManifest.h"
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#include "lvgl.h"
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#include "lvgl/Toolbar.h"
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static void onShow(tt::app::AppContext& context, lv_obj_t* parent) {
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lv_obj_t* toolbar = tt::lvgl::toolbar_create(parent, context);
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lv_obj_align(toolbar, LV_ALIGN_TOP_MID, 0, 0);
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using namespace tt::app;
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lv_obj_t* label = lv_label_create(parent);
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lv_label_set_text(label, "Hello, world!");
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lv_obj_align(label, LV_ALIGN_CENTER, 0, 0);
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}
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class HelloWorldApp : public App {
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extern const tt::app::AppManifest hello_world_app = {
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void onShow(AppContext& context, lv_obj_t* parent) override {
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lv_obj_t* toolbar = tt::lvgl::toolbar_create(parent, context);
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lv_obj_align(toolbar, LV_ALIGN_TOP_MID, 0, 0);
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lv_obj_t* label = lv_label_create(parent);
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lv_label_set_text(label, "Hello, world!");
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lv_obj_align(label, LV_ALIGN_CENTER, 0, 0);
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}
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};
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extern const AppManifest hello_world_app = {
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.id = "HelloWorld",
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.name = "Hello World",
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.onShow = onShow,
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.createApp = create<HelloWorldApp>
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};
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