Rename Boards/ to Devices/ (#414)
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commit
c1ff024657
@@ -0,0 +1,27 @@
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cmake_minimum_required(VERSION 3.20)
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if (NOT DEFINED ENV{ESP_IDF_VERSION})
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file(GLOB_RECURSE SOURCES "Source/*.c*")
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file(GLOB_RECURSE HEADERS "Source/*.h*")
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add_library(Simulator OBJECT)
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target_sources(Simulator
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PRIVATE ${SOURCES}
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PUBLIC ${HEADERS}
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)
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target_link_libraries(Simulator
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PRIVATE Tactility
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PRIVATE TactilityCore
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PRIVATE lvgl
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PRIVATE SDL2-static
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)
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target_link_libraries(Simulator PRIVATE ${SDL2_LIBRARIES})
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add_definitions(-D_Nullable=)
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add_definitions(-D_Nonnull=)
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endif()
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@@ -0,0 +1,86 @@
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#pragma once
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extern void vAssertCalled(unsigned long line, const char* const file);
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#define configUSE_PREEMPTION 1
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#define configUSE_PORT_OPTIMISED_TASK_SELECTION 0
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#define configUSE_TICKLESS_IDLE 0
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#define configTICK_RATE_HZ 1000 // Must be the same as ESP32!
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#define configMAX_PRIORITIES 10
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#define configMINIMAL_STACK_SIZE 2048
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#define configMAX_TASK_NAME_LEN 16
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#define configUSE_16_BIT_TICKS 0
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#define configIDLE_SHOULD_YIELD 1
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#define configUSE_TASK_NOTIFICATIONS 1
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#define configTASK_NOTIFICATION_ARRAY_ENTRIES 2 // Must be the same as ESP32!
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#define configUSE_MUTEXES 1
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#define configUSE_RECURSIVE_MUTEXES 1
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#define configUSE_COUNTING_SEMAPHORES 1
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#define configUSE_ALTERNATIVE_API 0 /* Deprecated! */
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#define configQUEUE_REGISTRY_SIZE 10
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#define configUSE_QUEUE_SETS 1
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#define configUSE_TIME_SLICING 0
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#define configUSE_NEWLIB_REENTRANT 0
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#define configENABLE_BACKWARD_COMPATIBILITY 1
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#define configNUM_THREAD_LOCAL_STORAGE_POINTERS 5
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#define configUSE_MINI_LIST_ITEM 1
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#define configSTACK_DEPTH_TYPE uint16_t
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#define configMESSAGE_BUFFER_LENGTH_TYPE size_t
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#define configHEAP_CLEAR_MEMORY_ON_FREE 1
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#define configUSE_APPLICATION_TASK_TAG 0
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/* Memory allocation related definitions. */
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#define configSUPPORT_STATIC_ALLOCATION 0
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#define configSUPPORT_DYNAMIC_ALLOCATION 1
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#define configTOTAL_HEAP_SIZE (1024 * 1024)
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#define configAPPLICATION_ALLOCATED_HEAP 0
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#define configSTACK_ALLOCATION_FROM_SEPARATE_HEAP 0 // TODO: Compare with ESP defaults
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/* Hook function related definitions. */
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#define configUSE_IDLE_HOOK 0
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#define configUSE_TICK_HOOK 0
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#define configCHECK_FOR_STACK_OVERFLOW 0
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#define configUSE_MALLOC_FAILED_HOOK 0
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#define configUSE_DAEMON_TASK_STARTUP_HOOK 0
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#define configUSE_SB_COMPLETED_CALLBACK 0
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/* Run time and task stats gathering related definitions. */
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#define configGENERATE_RUN_TIME_STATS 0
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#define configUSE_TRACE_FACILITY 1
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#define configUSE_STATS_FORMATTING_FUNCTIONS 0
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/* Co-routine related definitions. */
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#define configUSE_CO_ROUTINES 0
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#define configMAX_CO_ROUTINE_PRIORITIES 1
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/* Software timer related definitions. */
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#define configUSE_TIMERS 1
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#define configTIMER_TASK_PRIORITY 3
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#define configTIMER_QUEUE_LENGTH 10
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#define configTIMER_TASK_STACK_DEPTH 10240
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/* Define to trap errors during development. */
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#define configASSERT(x) if( ( x ) == 0 ) vAssertCalled(__LINE__, __FILE__)
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/* FreeRTOS MPU specific definitions. */
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#define configINCLUDE_APPLICATION_DEFINED_PRIVILEGED_FUNCTIONS 0
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/* Optional functions - most linkers will remove unused functions anyway. */
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/* Ensure these are closely match ESP32: you can activate more features, but not less. */
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#define INCLUDE_vTaskPrioritySet 1
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#define INCLUDE_uxTaskPriorityGet 1
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#define INCLUDE_vTaskDelete 1
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#define INCLUDE_vTaskSuspend 1
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#define INCLUDE_vTaskDelayUntil 1
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#define INCLUDE_vTaskDelay 1
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#define INCLUDE_xTaskGetSchedulerState 1
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#define INCLUDE_xTaskGetCurrentTaskHandle 1
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#define INCLUDE_uxTaskGetStackHighWaterMark 1
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#define INCLUDE_uxTaskGetStackHighWaterMark2 1
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#define INCLUDE_xTaskGetIdleTaskHandle 1
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#define INCLUDE_eTaskGetState 1
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#define INCLUDE_xTimerPendFunctionCall 1
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#define INCLUDE_xTaskAbortDelay 1
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#define INCLUDE_xTaskGetHandle 1
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#define INCLUDE_xTaskResumeFromISR 1
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#define INCLUDE_xQueueGetMutexHolder 1
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@@ -0,0 +1,107 @@
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#include "LvglTask.h"
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#include <Tactility/Log.h>
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#include <Tactility/lvgl/LvglSync.h>
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#include <Tactility/Mutex.h>
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#include <Tactility/Thread.h>
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#include <lvgl.h>
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#define TAG "lvgl_task"
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// Mutex for LVGL drawing
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static tt::Mutex lvgl_mutex(tt::Mutex::Type::Recursive);
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static tt::Mutex task_mutex(tt::Mutex::Type::Recursive);
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static uint32_t task_max_sleep_ms = 10;
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// Mutex for LVGL task state (to modify task_running state)
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static bool task_running = false;
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lv_disp_t* displayHandle = nullptr;
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static void lvgl_task(void* arg);
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static bool task_lock(TickType_t timeout) {
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return task_mutex.lock(timeout);
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}
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static void task_unlock() {
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task_mutex.unlock();
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}
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static void task_set_running(bool running) {
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assert(task_lock(configTICK_RATE_HZ / 100));
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task_running = running;
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task_unlock();
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}
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bool lvgl_task_is_running() {
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assert(task_lock(configTICK_RATE_HZ / 100));
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bool result = task_running;
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task_unlock();
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return result;
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}
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static bool lvgl_lock(uint32_t timeoutMillis) {
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return lvgl_mutex.lock(pdMS_TO_TICKS(timeoutMillis));
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}
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static void lvgl_unlock() {
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lvgl_mutex.unlock();
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}
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void lvgl_task_interrupt() {
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tt_check(task_lock(portMAX_DELAY));
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task_set_running(false); // interrupt task with boolean as flag
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task_unlock();
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}
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void lvgl_task_start() {
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TT_LOG_I(TAG, "lvgl task starting");
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tt::lvgl::syncSet(&lvgl_lock, &lvgl_unlock);
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// Create the main app loop, like ESP-IDF
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BaseType_t task_result = xTaskCreate(
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lvgl_task,
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"lvgl",
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8192,
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nullptr,
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static_cast<UBaseType_t>(tt::Thread::Priority::High), // Should be higher than main app task
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nullptr
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);
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assert(task_result == pdTRUE);
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}
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static void lvgl_task(TT_UNUSED void* arg) {
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TT_LOG_I(TAG, "lvgl task started");
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/** Ideally. the display handle would be created during Simulator.start(),
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* but somehow that doesn't work. Waiting here from a ThreadFlag when that happens
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* also doesn't work. It seems that it must be called from this task. */
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displayHandle = lv_sdl_window_create(320, 240);
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lv_sdl_window_set_title(displayHandle, "Tactility");
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uint32_t task_delay_ms = task_max_sleep_ms;
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task_set_running(true);
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while (lvgl_task_is_running()) {
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if (lvgl_lock(10)) {
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task_delay_ms = lv_timer_handler();
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lvgl_unlock();
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}
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if ((task_delay_ms > task_max_sleep_ms) || (1 == task_delay_ms)) {
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task_delay_ms = task_max_sleep_ms;
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} else if (task_delay_ms < 1) {
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task_delay_ms = 1;
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}
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vTaskDelay(pdMS_TO_TICKS(task_delay_ms));
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}
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lv_disp_remove(displayHandle);
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displayHandle = nullptr;
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vTaskDelete(nullptr);
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}
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@@ -0,0 +1,5 @@
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#pragma once
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void lvgl_task_start();
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bool lvgl_task_is_running();
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void lvgl_task_interrupt();
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@@ -0,0 +1,62 @@
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#include "Main.h"
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#include <Tactility/TactilityCore.h>
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#include <Tactility/Thread.h>
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#include "FreeRTOS.h"
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#include "task.h"
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#define TAG "freertos"
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namespace simulator {
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MainFunction mainFunction = nullptr;
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void setMain(MainFunction newMainFunction) {
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mainFunction = newMainFunction;
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}
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static void freertosMainTask(TT_UNUSED void* parameter) {
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TT_LOG_I(TAG, "starting app_main()");
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assert(simulator::mainFunction);
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mainFunction();
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TT_LOG_I(TAG, "returned from app_main()");
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vTaskDelete(nullptr);
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}
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void freertosMain() {
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BaseType_t task_result = xTaskCreate(
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freertosMainTask,
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"main",
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8192,
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nullptr,
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static_cast<UBaseType_t>(tt::Thread::Priority::Normal),
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nullptr
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);
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assert(task_result == pdTRUE);
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// Blocks forever
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vTaskStartScheduler();
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}
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} // namespace
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/**
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* Assert implementation as defined in the FreeRTOSConfig.h
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* It allows you to set breakpoints and debug asserts.
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*/
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void vAssertCalled(unsigned long line, const char* const file) {
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static portBASE_TYPE xPrinted = pdFALSE;
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volatile uint32_t set_to_nonzero_in_debugger_to_continue = 0;
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TT_LOG_E(TAG, "assert triggered at %s:%d", file, line);
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taskENTER_CRITICAL();
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{
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// Step out by attaching a debugger and setting set_to_nonzero_in_debugger_to_continue
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while (set_to_nonzero_in_debugger_to_continue == 0) {
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// NO-OP
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}
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}
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taskEXIT_CRITICAL();
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}
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@@ -0,0 +1,3 @@
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#pragma once
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typedef void (*MainFunction)();
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@@ -0,0 +1,89 @@
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#include "LvglTask.h"
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#include "hal/SdlDisplay.h"
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#include "hal/SdlKeyboard.h"
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#include "hal/SimulatorPower.h"
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#include "hal/SimulatorSdCard.h"
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#include <src/lv_init.h> // LVGL
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#include <Tactility/hal/Configuration.h>
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#define TAG "hardware"
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using namespace tt::hal;
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static bool initBoot() {
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lv_init();
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lvgl_task_start();
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return true;
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}
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TT_UNUSED static void deinitPower() {
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lvgl_task_interrupt();
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while (lvgl_task_is_running()) {
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tt::kernel::delayMillis(10);
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}
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#if LV_ENABLE_GC || !LV_MEM_CUSTOM
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lv_deinit();
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#endif
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}
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static std::vector<std::shared_ptr<Device>> createDevices() {
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return {
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std::make_shared<SdlDisplay>(),
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std::make_shared<SdlKeyboard>(),
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std::make_shared<SimulatorPower>(),
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std::make_shared<SimulatorSdCard>()
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};
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}
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extern const Configuration hardwareConfiguration = {
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.initBoot = initBoot,
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.createDevices = createDevices,
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.i2c = {
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i2c::Configuration {
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.name = "Internal",
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.port = I2C_NUM_0,
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.initMode = i2c::InitMode::ByTactility,
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.isMutable = false,
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.config = (i2c_config_t) {
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.mode = I2C_MODE_MASTER,
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.sda_io_num = 1,
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.scl_io_num = 2,
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.sda_pullup_en = true,
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.scl_pullup_en = true,
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.master = {
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.clk_speed = 400000
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},
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.clk_flags = 0
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}
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},
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i2c::Configuration {
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.name = "External",
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.port = I2C_NUM_1,
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.initMode = i2c::InitMode::ByTactility,
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.isMutable = true,
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.config = (i2c_config_t) {
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.mode = I2C_MODE_MASTER,
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.sda_io_num = 3,
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.scl_io_num = 2,
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.sda_pullup_en = false,
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.scl_pullup_en = false,
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.master = {
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.clk_speed = 400000
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},
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.clk_flags = 0
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}
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}
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},
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.uart = {
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uart::Configuration {
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.name = "/dev/ttyUSB0",
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.baudRate = 115200
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},
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uart::Configuration {
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.name = "/dev/ttyACM0",
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.baudRate = 115200
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}
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}
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};
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@@ -0,0 +1,21 @@
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#pragma once
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#include "Main.h"
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namespace simulator {
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/** Set the function pointer of the real app_main() */
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void setMain(MainFunction mainFunction);
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/** The actual main task */
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void freertosMain();
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}
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extern "C" {
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void app_main(); // ESP-IDF's main function, implemented in the application
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}
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int main() {
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// Actual main function that passes on app_main() (to be executed in a FreeRTOS task) and bootstraps FreeRTOS
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simulator::setMain(app_main);
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simulator::freertosMain();
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return 0;
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}
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@@ -0,0 +1,28 @@
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#pragma once
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#include "SdlTouch.h"
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#include <Tactility/hal/display/DisplayDevice.h>
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/** Hack: variable comes from LvglTask.cpp */
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extern lv_disp_t* displayHandle;
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class SdlDisplay final : public tt::hal::display::DisplayDevice {
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public:
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std::string getName() const override { return "SDL Display"; }
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std::string getDescription() const override { return ""; }
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bool start() override { return true; }
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bool stop() override { tt_crash("Not supported"); }
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bool supportsLvgl() const override { return true; }
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bool startLvgl() override { return displayHandle != nullptr; }
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bool stopLvgl() override { tt_crash("Not supported"); }
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lv_display_t* _Nullable getLvglDisplay() const override { return displayHandle; }
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std::shared_ptr<tt::hal::touch::TouchDevice> _Nullable getTouchDevice() override { return std::make_shared<SdlTouch>(); }
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bool supportsDisplayDriver() const override { return false; }
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std::shared_ptr<tt::hal::display::DisplayDriver> _Nullable getDisplayDriver() override { return nullptr; }
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};
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@@ -0,0 +1,25 @@
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#pragma once
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#include <Tactility/hal/keyboard/KeyboardDevice.h>
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#include <Tactility/TactilityCore.h>
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class SdlKeyboard final : public tt::hal::keyboard::KeyboardDevice {
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lv_indev_t* _Nullable handle = nullptr;
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public:
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std::string getName() const override { return "SDL Keyboard"; }
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std::string getDescription() const override { return "SDL keyboard device"; }
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bool startLvgl(lv_display_t* display) override {
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handle = lv_sdl_keyboard_create();
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return handle != nullptr;
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}
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bool stopLvgl() override { tt_crash("Not supported"); }
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bool isAttached() const override { return true; }
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lv_indev_t* _Nullable getLvglIndev() override { return handle; }
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};
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@@ -0,0 +1,35 @@
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#pragma once
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#include "Tactility/hal/touch/TouchDevice.h"
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#include <Tactility/TactilityCore.h>
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class SdlTouch final : public tt::hal::touch::TouchDevice {
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lv_indev_t* _Nullable handle = nullptr;
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public:
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std::string getName() const override { return "SDL Mouse"; }
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std::string getDescription() const override { return "SDL mouse/touch pointer device"; }
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bool start() override { return true; }
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bool stop() override { tt_crash("Not supported"); }
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bool supportsLvgl() const override { return true; }
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bool startLvgl(lv_display_t* display) override {
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handle = lv_sdl_mouse_create();
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return handle != nullptr;
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}
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bool stopLvgl() override { tt_crash("Not supported"); }
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lv_indev_t* _Nullable getLvglIndev() override { return handle; }
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||||
|
||||
bool supportsTouchDriver() override { return false; }
|
||||
|
||||
std::shared_ptr<tt::hal::touch::TouchDriver> _Nullable getTouchDriver() override { return nullptr; };
|
||||
};
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
#include "SimulatorPower.h"
|
||||
|
||||
constexpr auto* TAG = "SimulatorPower";
|
||||
|
||||
bool SimulatorPower::supportsMetric(MetricType type) const {
|
||||
switch (type) {
|
||||
using enum MetricType;
|
||||
case IsCharging:
|
||||
case Current:
|
||||
case BatteryVoltage:
|
||||
case ChargeLevel:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false; // Safety guard for when new enum values are introduced
|
||||
}
|
||||
|
||||
bool SimulatorPower::getMetric(MetricType type, MetricData& data) {
|
||||
switch (type) {
|
||||
using enum MetricType;
|
||||
case IsCharging:
|
||||
data.valueAsBool = true;
|
||||
return true;
|
||||
case Current:
|
||||
data.valueAsInt32 = 42;
|
||||
return true;
|
||||
case BatteryVoltage:
|
||||
data.valueAsUint32 = 4032;
|
||||
return true;
|
||||
case ChargeLevel:
|
||||
data.valueAsUint8 = 100;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false; // Safety guard for when new enum values are introduced
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include <Tactility/hal/power/PowerDevice.h>
|
||||
#include <memory>
|
||||
|
||||
using tt::hal::power::PowerDevice;
|
||||
|
||||
class SimulatorPower final : public PowerDevice {
|
||||
|
||||
bool allowedToCharge = false;
|
||||
|
||||
public:
|
||||
|
||||
SimulatorPower() = default;
|
||||
~SimulatorPower() override = default;
|
||||
|
||||
std::string getName() const override { return "Power Mock"; }
|
||||
std::string getDescription() const override { return ""; }
|
||||
|
||||
bool supportsMetric(MetricType type) const override;
|
||||
bool getMetric(MetricType type, MetricData& data) override;
|
||||
|
||||
bool supportsChargeControl() const override { return true; }
|
||||
bool isAllowedToCharge() const override { return allowedToCharge; }
|
||||
void setAllowedToCharge(bool canCharge) override { allowedToCharge = canCharge; }
|
||||
};
|
||||
@@ -0,0 +1,42 @@
|
||||
#pragma once
|
||||
|
||||
#include "Tactility/hal/sdcard/SdCardDevice.h"
|
||||
#include <Tactility/Mutex.h>
|
||||
#include <memory>
|
||||
|
||||
using tt::hal::sdcard::SdCardDevice;
|
||||
|
||||
class SimulatorSdCard final : public SdCardDevice {
|
||||
|
||||
State state;
|
||||
std::shared_ptr<tt::Lock> lock;
|
||||
std::string mountPath;
|
||||
|
||||
public:
|
||||
|
||||
SimulatorSdCard() : SdCardDevice(MountBehaviour::AtBoot),
|
||||
state(State::Unmounted),
|
||||
lock(std::make_shared<tt::Mutex>(tt::Mutex::Type::Recursive))
|
||||
{}
|
||||
|
||||
std::string getName() const override { return "Mock SD Card"; }
|
||||
std::string getDescription() const override { return ""; }
|
||||
|
||||
bool mount(const std::string& newMountPath) override {
|
||||
state = State::Mounted;
|
||||
mountPath = newMountPath;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool unmount() override {
|
||||
state = State::Unmounted;
|
||||
mountPath = "";
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string getMountPath() const override { return mountPath; }
|
||||
|
||||
std::shared_ptr<tt::Lock> getLock() const override { return lock; }
|
||||
|
||||
State getState(TickType_t timeout) const override { return state; }
|
||||
};
|
||||
Reference in New Issue
Block a user