Screensavers (#462)

Adds screensavers in addition to the backlight idle off. 
More info in screensavers.md

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit

* **New Features**
  * Added a screensaver system with multiple styles (Bouncing Balls, Mystify, Matrix Rain) and a common screensaver interface; auto-starts after inactivity, dismisses on interaction, and supports auto-off/backlight behavior.
  * New Display setting and UI dropdown to choose and persist the screensaver.

* **Documentation**
  * Added comprehensive screensaver docs covering usage, extension, and configuration.

* **Chores**
  * Registered the display-idle service.

* **Bug Fixes**
  * Updated LVGL API calls to match renamed functions.

<sub>✏️ Tip: You can customize this high-level summary in your review settings.</sub>
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
This commit is contained in:
Shadowtrance
2026-01-28 02:21:16 +10:00
committed by GitHub
parent e6abd496f9
commit c05d46a28c
17 changed files with 1474 additions and 68 deletions
@@ -1,91 +1,265 @@
#ifdef ESP_PLATFORM
#include <Tactility/service/displayidle/DisplayIdleService.h>
#include "Screensaver.h"
#include "BouncingBallsScreensaver.h"
#include "MatrixRainScreensaver.h"
#include "MystifyScreensaver.h"
#include <Tactility/Logger.h>
#include <Tactility/CoreDefines.h>
#include <Tactility/hal/display/DisplayDevice.h>
#include <Tactility/lvgl/LvglSync.h>
#include <Tactility/service/ServiceContext.h>
#include <Tactility/service/ServiceManifest.h>
#include <Tactility/service/ServiceRegistration.h>
#include <Tactility/settings/DisplaySettings.h>
#include <Tactility/Timer.h>
#include <cstdlib>
#include <ctime>
namespace tt::service::displayidle {
class DisplayIdleService final : public Service {
static const auto LOGGER = Logger("DisplayIdle");
std::unique_ptr<Timer> timer;
bool displayDimmed = false;
settings::display::DisplaySettings cachedDisplaySettings;
constexpr uint32_t kWakeActivityThresholdMs = 100;
static std::shared_ptr<hal::display::DisplayDevice> getDisplay() {
return hal::findFirstDevice<hal::display::DisplayDevice>(hal::Device::Type::Display);
static std::shared_ptr<hal::display::DisplayDevice> getDisplay() {
return hal::findFirstDevice<hal::display::DisplayDevice>(hal::Device::Type::Display);
}
void DisplayIdleService::stopScreensaverCb(lv_event_t* e) {
auto* self = static_cast<DisplayIdleService*>(lv_event_get_user_data(e));
lv_event_stop_bubbling(e);
self->stopScreensaverRequested.store(true, std::memory_order_release);
lv_display_trigger_activity(nullptr);
}
void DisplayIdleService::stopScreensaver() {
if (!lvgl::lock(100)) {
// Lock failed - keep flag set to retry on next tick
return;
}
void tick() {
// Settings are now cached and event-driven (no file I/O in timer callback!)
// This prevents watchdog timeout from blocking the Timer Service task
const auto restoreDuty = cachedDisplaySettings.backlightDuty;
const bool wasDimmed = displayDimmed;
if (lv_disp_get_default() == nullptr) {
return;
if (screensaverOverlay) {
if (screensaver) {
screensaver->stop();
screensaver.reset();
}
lv_obj_delete(screensaverOverlay);
screensaverOverlay = nullptr;
}
lvgl::unlock();
stopScreensaverRequested.store(false, std::memory_order_relaxed);
// Query LVGL inactivity once for both checks
uint32_t inactive_ms = 0;
if (lvgl::lock(100)) {
inactive_ms = lv_disp_get_inactive_time(nullptr);
lvgl::unlock();
} else {
return;
}
// Reset auto-off state
screensaverActiveCounter = 0;
backlightOff = false;
// TODO: The following logic only works with the first display. There might be multiple displays.
// Handle display backlight
auto display = getDisplay();
if (display != nullptr && display->supportsBacklightDuty()) {
// If timeout disabled, ensure backlight restored if we had dimmed it
if (!cachedDisplaySettings.backlightTimeoutEnabled || cachedDisplaySettings.backlightTimeoutMs == 0) {
if (displayDimmed) {
display->setBacklightDuty(cachedDisplaySettings.backlightDuty);
displayDimmed = false;
}
} else {
if (!displayDimmed && inactive_ms >= cachedDisplaySettings.backlightTimeoutMs) {
display->setBacklightDuty(0);
displayDimmed = true;
} else if (displayDimmed && inactive_ms < 100) {
display->setBacklightDuty(cachedDisplaySettings.backlightDuty);
displayDimmed = false;
// Restore backlight if display was dimmed
auto display = getDisplay();
if (display && wasDimmed) {
display->setBacklightDuty(restoreDuty);
}
displayDimmed = wasDimmed ? false : displayDimmed;
}
void DisplayIdleService::activateScreensaver() {
lv_obj_t* top = lv_layer_top();
if (screensaverOverlay != nullptr) return;
// Reset auto-off counter when starting screensaver
screensaverActiveCounter = 0;
backlightOff = false;
lv_coord_t screenW = lv_display_get_horizontal_resolution(nullptr);
lv_coord_t screenH = lv_display_get_vertical_resolution(nullptr);
// Black background overlay
screensaverOverlay = lv_obj_create(top);
lv_obj_remove_style_all(screensaverOverlay);
lv_obj_set_size(screensaverOverlay, LV_PCT(100), LV_PCT(100));
lv_obj_set_pos(screensaverOverlay, 0, 0);
lv_obj_set_style_bg_color(screensaverOverlay, lv_color_black(), 0);
lv_obj_set_style_bg_opa(screensaverOverlay, LV_OPA_COVER, 0);
lv_obj_add_flag(screensaverOverlay, LV_OBJ_FLAG_CLICKABLE);
lv_obj_add_event_cb(screensaverOverlay, stopScreensaverCb, LV_EVENT_CLICKED, this);
// Create and start the screensaver based on settings
switch (cachedDisplaySettings.screensaverType) {
case settings::display::ScreensaverType::Mystify:
screensaver = std::make_unique<MystifyScreensaver>();
break;
case settings::display::ScreensaverType::BouncingBalls:
screensaver = std::make_unique<BouncingBallsScreensaver>();
break;
case settings::display::ScreensaverType::MatrixRain:
screensaver = std::make_unique<MatrixRainScreensaver>();
break;
case settings::display::ScreensaverType::None:
default:
// Just black screen, no animated screensaver
screensaver = nullptr;
break;
}
if (screensaver) {
screensaver->start(screensaverOverlay, screenW, screenH);
}
}
void DisplayIdleService::updateScreensaver() {
if (screensaver) {
lv_coord_t screenW = lv_display_get_horizontal_resolution(nullptr);
lv_coord_t screenH = lv_display_get_vertical_resolution(nullptr);
screensaver->update(screenW, screenH);
}
}
void DisplayIdleService::tick() {
if (!lvgl::lock(100)) {
return;
}
if (lv_display_get_default() == nullptr) {
lvgl::unlock();
return;
}
// Check for settings reload request (thread-safe)
if (settingsReloadRequested.exchange(false, std::memory_order_acquire)) {
cachedDisplaySettings = settings::display::loadOrGetDefault();
}
uint32_t inactive_ms = 0;
inactive_ms = lv_display_get_inactive_time(nullptr);
// Only update if not stopping (prevents lag on touch)
if (displayDimmed && screensaverOverlay && !stopScreensaverRequested.load(std::memory_order_acquire)) {
// Check if screensaver should auto-off after 5 minutes
if (!backlightOff) {
screensaverActiveCounter++;
if (screensaverActiveCounter >= SCREENSAVER_AUTO_OFF_TICKS) {
// Stop screensaver animation and turn off backlight
if (screensaver) {
screensaver->stop();
screensaver.reset();
}
auto display = getDisplay();
if (display) {
display->setBacklightDuty(0);
}
backlightOff = true;
} else {
updateScreensaver();
}
}
}
lvgl::unlock();
// Check stop request early for faster response
if (stopScreensaverRequested.load(std::memory_order_acquire)) {
stopScreensaver();
return;
}
public:
bool onStart(ServiceContext& service) override {
// Load settings once at startup and cache them
// This eliminates file I/O from timer callback (prevents watchdog timeout)
cachedDisplaySettings = settings::display::loadOrGetDefault();
// Note: Settings changes require service restart to take effect
// TODO: Add DisplaySettingsChanged events for dynamic updates
timer = std::make_unique<Timer>(Timer::Type::Periodic, kernel::millisToTicks(250), [this]{ this->tick(); });
timer->setCallbackPriority(Thread::Priority::Lower);
timer->start();
return true;
auto display = getDisplay();
if (display != nullptr && display->supportsBacklightDuty()) {
if (!cachedDisplaySettings.backlightTimeoutEnabled || cachedDisplaySettings.backlightTimeoutMs == 0) {
if (displayDimmed) {
display->setBacklightDuty(cachedDisplaySettings.backlightDuty);
displayDimmed = false;
}
} else {
if (!displayDimmed && inactive_ms >= cachedDisplaySettings.backlightTimeoutMs) {
if (!lvgl::lock(100)) {
return; // Retry on next tick
}
activateScreensaver();
lvgl::unlock();
// Turn off backlight for "None" screensaver (just black screen)
if (cachedDisplaySettings.screensaverType == settings::display::ScreensaverType::None) {
display->setBacklightDuty(0);
}
displayDimmed = true;
} else if (displayDimmed && (inactive_ms < kWakeActivityThresholdMs)) {
stopScreensaver();
}
}
}
}
bool DisplayIdleService::onStart(ServiceContext& service) {
// Seed random number generator for varied screensaver patterns
srand(static_cast<unsigned int>(time(nullptr)));
cachedDisplaySettings = settings::display::loadOrGetDefault();
timer = std::make_unique<Timer>(Timer::Type::Periodic, kernel::millisToTicks(TICK_INTERVAL_MS), [this]{ this->tick(); });
timer->setCallbackPriority(Thread::Priority::Lower);
timer->start();
return true;
}
void DisplayIdleService::onStop(ServiceContext& service) {
if (timer) {
timer->stop();
timer = nullptr;
}
if (screensaverOverlay) {
// Retry screensaver cleanup during shutdown
constexpr int maxRetries = 5;
for (int i = 0; i < maxRetries && screensaverOverlay; ++i) {
stopScreensaver();
if (screensaverOverlay && i < maxRetries - 1) {
kernel::delayMillis(50); // Brief delay before retry
}
}
if (screensaverOverlay) {
LOGGER.warn("Failed to stop screensaver during shutdown - potential resource leak");
}
}
screensaver.reset();
}
void DisplayIdleService::startScreensaver() {
if (!lvgl::lock(100)) {
return;
}
void onStop(ServiceContext& service) override {
if (timer) {
timer->stop();
timer = nullptr;
}
// Ensure display restored on stop
auto display = getDisplay();
if (display && displayDimmed) {
display->setBacklightDuty(cachedDisplaySettings.backlightDuty);
displayDimmed = false;
}
// Reload settings to get current screensaver type
// Note: This is safe because we hold the LVGL lock which serializes with tick()
cachedDisplaySettings = settings::display::loadOrGetDefault();
activateScreensaver();
lvgl::unlock();
// Turn off backlight for "None" screensaver
auto display = getDisplay();
if (display && cachedDisplaySettings.screensaverType == settings::display::ScreensaverType::None) {
display->setBacklightDuty(0);
}
};
displayDimmed = true;
}
bool DisplayIdleService::isScreensaverActive() const {
return screensaverOverlay != nullptr;
}
void DisplayIdleService::reloadSettings() {
// Set flag for thread-safe reload - actual reload happens in tick()
settingsReloadRequested.store(true, std::memory_order_release);
}
std::shared_ptr<DisplayIdleService> findService() {
return std::static_pointer_cast<DisplayIdleService>(
findServiceById("DisplayIdle")
);
}
extern const ServiceManifest manifest = {
.id = "DisplayIdle",
@@ -93,3 +267,5 @@ extern const ServiceManifest manifest = {
};
}
#endif // ESP_PLATFORM