Screensavers (#462)

Adds screensavers in addition to the backlight idle off. 
More info in screensavers.md

<!-- This is an auto-generated comment: release notes by coderabbit.ai -->
## Summary by CodeRabbit

* **New Features**
  * Added a screensaver system with multiple styles (Bouncing Balls, Mystify, Matrix Rain) and a common screensaver interface; auto-starts after inactivity, dismisses on interaction, and supports auto-off/backlight behavior.
  * New Display setting and UI dropdown to choose and persist the screensaver.

* **Documentation**
  * Added comprehensive screensaver docs covering usage, extension, and configuration.

* **Chores**
  * Registered the display-idle service.

* **Bug Fixes**
  * Updated LVGL API calls to match renamed functions.

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<!-- end of auto-generated comment: release notes by coderabbit.ai -->
This commit is contained in:
Shadowtrance
2026-01-28 02:21:16 +10:00
committed by GitHub
parent e6abd496f9
commit c05d46a28c
17 changed files with 1474 additions and 68 deletions
@@ -12,12 +12,21 @@ enum class Orientation {
PortraitFlipped,
};
enum class ScreensaverType {
None, // Just black screen
BouncingBalls,
Mystify,
MatrixRain,
Count // Sentinel for bounds checking - must be last
};
struct DisplaySettings {
Orientation orientation;
uint8_t gammaCurve;
uint8_t backlightDuty;
bool backlightTimeoutEnabled;
uint32_t backlightTimeoutMs; // 0 = Never
ScreensaverType screensaverType = ScreensaverType::BouncingBalls;
};
/** Compares default settings with the function parameter to return the difference */