Time & date, system events and much more (#152)

## Time & Date
- Added time to statusbar widget
- Added Time & Date Settings app
- Added TimeZone app for selecting TimeZone
- Added `tt::time` namespace with timezone code

## Other changes

- Added `SystemEvent` to publish/subscribe to system wide (e.g. for init code, but also for time settings changes)
- Changed the way the statusbar widget works: now there's only 1 that gets shown/hidden, instead of 1 instance per app instance.
- Moved `lowercase()` function to new namespace: `tt::string`
- Increased T-Deck flash & PSRAM SPI frequencies to 120 MHz (from 80 MHz)
- Temporary work-around (+ TODO item) for LVGL stack size (issue with WiFi app)
- Suppress T-Deck keystroke debugging to debug level (privacy issue)
- Improved SDL dependency wiring in various `CMakeLists.txt`
- `Loader` service had some variables renamed to the newer C++ style (from previous C style)
This commit is contained in:
Ken Van Hoeylandt
2025-01-10 23:44:32 +01:00
committed by GitHub
parent 4f360741a1
commit bf91e7530d
50 changed files with 1498 additions and 153 deletions
+5 -57
View File
@@ -64,7 +64,6 @@ project(Tactility)
# Defined as regular project for PC and component for ESP
if (NOT DEFINED ENV{ESP_IDF_VERSION})
add_subdirectory(Tactility)
add_subdirectory(TactilityC)
add_subdirectory(TactilityCore)
add_subdirectory(TactilityHeadless)
add_subdirectory(Boards/Simulator)
@@ -96,65 +95,14 @@ if (NOT DEFINED ENV{ESP_IDF_VERSION})
add_subdirectory(Tests)
# LVGL
add_subdirectory(Libraries/lvgl) # Added as idf component for ESP and as library for other targets
include_directories(lvgl PUBLIC ${PROJECT_SOURCE_DIR}/Libraries/lvgl_conf)
if (NOT DEFINED ENV{SKIP_SDL})
target_include_directories(lvgl PUBLIC ${SDL2_IMAGE_INCLUDE_DIRS})
find_package(SDL2 REQUIRED CONFIG)
target_include_directories(lvgl PUBLIC ${SDL2_INCLUDE_DIRS})
target_link_libraries(lvgl
PRIVATE ${SDL2_LIBRARIES}
)
endif()
target_compile_definitions(lvgl PUBLIC "-DLV_CONF_PATH=\"${PROJECT_SOURCE_DIR}/Libraries/lvgl_conf/lv_conf_simulator.h\"")
# SDL
# TODO: This is a temporary skipping option for running unit tests
# TODO: Remove when github action for SDL is working again
if (NOT DEFINED ENV{SKIP_SDL})
find_package(SDL2 REQUIRED CONFIG)
option(LV_USE_DRAW_SDL "Use SDL draw unit" OFF)
option(LV_USE_LIBPNG "Use libpng to decode PNG" OFF)
option(LV_USE_LIBJPEG_TURBO "Use libjpeg turbo to decode JPEG" OFF)
option(LV_USE_FFMPEG "Use libffmpeg to display video using lv_ffmpeg" OFF)
option(LV_USE_FREETYPE "Use freetype lib" OFF)
add_compile_definitions($<$<BOOL:${LV_USE_DRAW_SDL}>:LV_USE_DRAW_SDL=1>)
add_compile_definitions($<$<BOOL:${LV_USE_LIBPNG}>:LV_USE_LIBPNG=1>)
add_compile_definitions($<$<BOOL:${LV_USE_LIBJPEG_TURBO}>:LV_USE_LIBJPEG_TURBO=1>)
add_compile_definitions($<$<BOOL:${LV_USE_FFMPEG}>:LV_USE_FFMPEG=1>)
if (LV_USE_DRAW_SDL)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
# Need to install libsdl2-image-dev
# `sudo apt install libsdl2-image-dev`
# `brew install sdl2_image`
find_package(SDL2_image REQUIRED)
include_directories(lvgl PUBLIC ${PROJECT_SOURCE_DIR}/Libraries/lvgl_conf)
target_link_libraries(AppSim ${SDL2_IMAGE_LIBRARIES})
target_link_libraries(Simulator ${SDL2_IMAGE_LIBRARIES})
endif(LV_USE_DRAW_SDL)
if (LV_USE_LIBPNG)
find_package(PNG REQUIRED)
target_include_directories(lvgl PUBLIC ${PNG_INCLUDE_DIR})
target_link_libraries(AppSim ${PNG_LIBRARY})
endif(LV_USE_LIBPNG)
if (LV_USE_LIBJPEG_TURBO)
# Need to install libjpeg-turbo8-dev
# `sudo apt install libjpeg-turbo8-dev`
# `brew install libjpeg-turbo`
find_package(JPEG REQUIRED)
target_include_directories(lvgl PUBLIC ${JPEG_INCLUDE_DIRS})
target_link_libraries(AppSim ${JPEG_LIBRARIES})
endif(LV_USE_LIBJPEG_TURBO)
if (LV_USE_FFMPEG)
target_link_libraries(main avformat avcodec avutil swscale)
endif(LV_USE_FFMPEG)
if (LV_USE_FREETYPE)
find_package(Freetype REQUIRED)
target_link_libraries(AppSim ${FREETYPE_LIBRARIES})
target_include_directories(lvgl PUBLIC ${FREETYPE_INCLUDE_DIRS})
endif(LV_USE_FREETYPE)
endif()
endif()