Merge develop into main (#343)
- Refactor `AppManifest`: add new fields and rename existing ones - Parse and validate the manifest from an app that is being installed. - Remove deprecated `scoped()` from `Lock` - Create `Tactility/Paths.h` - App loading at boot now properly parses the manifest files of external apps - Properly lock both source and destination locations during app install - Remove LVGL path variants from `AppPaths` and `ServicePaths` - Removed `xPath` base classes for apps and services. There's now `AppPaths` and `ServicePaths`. - Renamed app and service paths: "data" and "system" paths are now "user data" and "assets"
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@@ -43,9 +43,6 @@ public:
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void withLock(const std::function<void()>& onLockAcquired, const std::function<void()>& onLockFailed) const { withLock(portMAX_DELAY, onLockAcquired, onLockFailed); }
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[[deprecated("use asScopedLock()")]]
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std::unique_ptr<ScopedLock> scoped() const;
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ScopedLock asScopedLock() const;
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};
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@@ -83,6 +83,8 @@ std::string getChildPath(const std::string& basePath, const std::string& childPa
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std::string getLastPathSegment(const std::string& path);
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std::string getFirstPathSegment(const std::string& path);
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typedef int (*ScandirFilter)(const dirent*);
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typedef bool (*ScandirSort)(const dirent&, const dirent&);
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