Merge develop into main (#343)

- Refactor `AppManifest`: add new fields and rename existing ones
- Parse and validate the manifest from an app that is being installed.
- Remove deprecated `scoped()` from `Lock`
- Create `Tactility/Paths.h`
- App loading at boot now properly parses the manifest files of external apps
- Properly lock both source and destination locations during app install
- Remove LVGL path variants from `AppPaths` and `ServicePaths`
- Removed `xPath` base classes for apps and services. There's now `AppPaths` and `ServicePaths`.
- Renamed app and service paths: "data" and "system" paths are now "user data" and "assets"
This commit is contained in:
Ken Van Hoeylandt
2025-09-22 08:03:21 +02:00
committed by GitHub
parent a4d15b2a1e
commit bab3eb19bc
108 changed files with 817 additions and 757 deletions
-3
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@@ -43,9 +43,6 @@ public:
void withLock(const std::function<void()>& onLockAcquired, const std::function<void()>& onLockFailed) const { withLock(portMAX_DELAY, onLockAcquired, onLockFailed); }
[[deprecated("use asScopedLock()")]]
std::unique_ptr<ScopedLock> scoped() const;
ScopedLock asScopedLock() const;
};
@@ -83,6 +83,8 @@ std::string getChildPath(const std::string& basePath, const std::string& childPa
std::string getLastPathSegment(const std::string& path);
std::string getFirstPathSegment(const std::string& path);
typedef int (*ScandirFilter)(const dirent*);
typedef bool (*ScandirSort)(const dirent&, const dirent&);
-4
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@@ -2,10 +2,6 @@
namespace tt {
std::unique_ptr<ScopedLock> Lock::scoped() const {
return std::make_unique<ScopedLock>(*this);
}
ScopedLock Lock::asScopedLock() const {
return ScopedLock(*this);
}
+13
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@@ -216,6 +216,19 @@ std::string getLastPathSegment(const std::string& path) {
}
}
std::string getFirstPathSegment(const std::string& path) {
if (path.empty()) {
return path;
}
auto start_index = path[0] == SEPARATOR ? 1 : 0;
auto index = path.find_first_of(SEPARATOR, start_index);
if (index != std::string::npos) {
return path.substr(0, index);
} else {
return path;
}
}
bool findOrCreateDirectory(const std::string& path, mode_t mode) {
if (path.empty()) {
return true;