Merge develop into main (#343)
- Refactor `AppManifest`: add new fields and rename existing ones - Parse and validate the manifest from an app that is being installed. - Remove deprecated `scoped()` from `Lock` - Create `Tactility/Paths.h` - App loading at boot now properly parses the manifest files of external apps - Properly lock both source and destination locations during app install - Remove LVGL path variants from `AppPaths` and `ServicePaths` - Removed `xPath` base classes for apps and services. There's now `AppPaths` and `ServicePaths`. - Renamed app and service paths: "data" and "system" paths are now "user data" and "assets"
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@@ -193,7 +193,7 @@ void GuiService::requestDraw() {
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void GuiService::showApp(std::shared_ptr<app::AppContext> app) {
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lock();
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if (!isStarted) {
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TT_LOG_W(TAG, "Failed to show app %s: GUI not started", app->getManifest().id.c_str());
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TT_LOG_W(TAG, "Failed to show app %s: GUI not started", app->getManifest().appId.c_str());
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} else {
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// Ensure previous app triggers onHide() logic
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if (appToRender != nullptr) {
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