Merge develop into main (#343)
- Refactor `AppManifest`: add new fields and rename existing ones - Parse and validate the manifest from an app that is being installed. - Remove deprecated `scoped()` from `Lock` - Create `Tactility/Paths.h` - App loading at boot now properly parses the manifest files of external apps - Properly lock both source and destination locations during app install - Remove LVGL path variants from `AppPaths` and `ServicePaths` - Removed `xPath` base classes for apps and services. There's now `AppPaths` and `ServicePaths`. - Renamed app and service paths: "data" and "system" paths are now "user data" and "assets"
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@@ -4,10 +4,10 @@
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#include <Tactility/app/App.h>
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#include <Tactility/app/AppRegistration.h>
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#include <Tactility/app/ElfApp.h>
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#include <Tactility/file/File.h>
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#include <Tactility/network/HttpdReq.h>
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#include <Tactility/network/Url.h>
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#include <Tactility/Paths.h>
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#include <Tactility/service/development/DevelopmentSettings.h>
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#include <Tactility/service/ServiceManifest.h>
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#include <Tactility/service/ServiceRegistration.h>
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@@ -247,7 +247,7 @@ esp_err_t DevelopmentService::handleAppInstall(httpd_req_t* request) {
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}
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content_left -= content_read;
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const std::string tmp_path = app::getTempPath();
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const std::string tmp_path = getTempPath();
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auto lock = file::getLock(tmp_path)->asScopedLock();
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lock.lock();
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