Merge develop into main (#343)
- Refactor `AppManifest`: add new fields and rename existing ones - Parse and validate the manifest from an app that is being installed. - Remove deprecated `scoped()` from `Lock` - Create `Tactility/Paths.h` - App loading at boot now properly parses the manifest files of external apps - Properly lock both source and destination locations during app install - Remove LVGL path variants from `AppPaths` and `ServicePaths` - Removed `xPath` base classes for apps and services. There's now `AppPaths` and `ServicePaths`. - Renamed app and service paths: "data" and "system" paths are now "user data" and "assets"
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@@ -26,7 +26,7 @@ void start(const std::string& title, const std::vector<std::string>& items) {
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auto bundle = std::make_shared<Bundle>();
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bundle->putString(PARAMETER_BUNDLE_KEY_TITLE, title);
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bundle->putString(PARAMETER_BUNDLE_KEY_ITEMS, items_joined);
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service::loader::startApp(manifest.id, bundle);
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service::loader::startApp(manifest.appId, bundle);
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}
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int32_t getResultIndex(const Bundle& bundle) {
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@@ -112,10 +112,10 @@ public:
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};
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extern const AppManifest manifest = {
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.id = "SelectionDialog",
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.name = "Selection Dialog",
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.category = Category::System,
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.flags = AppManifest::Flags::Hidden,
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.appId = "SelectionDialog",
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.appName = "Selection Dialog",
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.appCategory = Category::System,
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.appFlags = AppManifest::Flags::Hidden,
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.createApp = create<SelectionDialogApp>
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};
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