Merge develop into main (#343)

- Refactor `AppManifest`: add new fields and rename existing ones
- Parse and validate the manifest from an app that is being installed.
- Remove deprecated `scoped()` from `Lock`
- Create `Tactility/Paths.h`
- App loading at boot now properly parses the manifest files of external apps
- Properly lock both source and destination locations during app install
- Remove LVGL path variants from `AppPaths` and `ServicePaths`
- Removed `xPath` base classes for apps and services. There's now `AppPaths` and `ServicePaths`.
- Renamed app and service paths: "data" and "system" paths are now "user data" and "assets"
This commit is contained in:
Ken Van Hoeylandt
2025-09-22 08:03:21 +02:00
committed by GitHub
parent a4d15b2a1e
commit bab3eb19bc
108 changed files with 817 additions and 757 deletions
@@ -48,7 +48,7 @@ public:
/** Returns the app data if the app is active. Note that this could clash if the same app is started twice and a background thread is slow. */
std::shared_ptr<ScreenshotApp> _Nullable optApp() {
auto appContext = getCurrentAppContext();
if (appContext != nullptr && appContext->getManifest().id == manifest.id) {
if (appContext != nullptr && appContext->getManifest().appId == manifest.appId) {
return std::static_pointer_cast<ScreenshotApp>(appContext->getApp());
} else {
return nullptr;
@@ -278,10 +278,10 @@ void ScreenshotApp::onShow(AppContext& appContext, lv_obj_t* parent) {
}
extern const AppManifest manifest = {
.id = "Screenshot",
.name = "Screenshot",
.icon = LV_SYMBOL_IMAGE,
.category = Category::System,
.appId = "Screenshot",
.appName = "Screenshot",
.appIcon = LV_SYMBOL_IMAGE,
.appCategory = Category::System,
.createApp = create<ScreenshotApp>
};