Merge develop into main (#343)

- Refactor `AppManifest`: add new fields and rename existing ones
- Parse and validate the manifest from an app that is being installed.
- Remove deprecated `scoped()` from `Lock`
- Create `Tactility/Paths.h`
- App loading at boot now properly parses the manifest files of external apps
- Properly lock both source and destination locations during app install
- Remove LVGL path variants from `AppPaths` and `ServicePaths`
- Removed `xPath` base classes for apps and services. There's now `AppPaths` and `ServicePaths`.
- Renamed app and service paths: "data" and "system" paths are now "user data" and "assets"
This commit is contained in:
Ken Van Hoeylandt
2025-09-22 08:03:21 +02:00
committed by GitHub
parent a4d15b2a1e
commit bab3eb19bc
108 changed files with 817 additions and 757 deletions
+9 -7
View File
@@ -1,6 +1,7 @@
#include <Tactility/Tactility.h>
#include <Tactility/app/AppContext.h>
#include <Tactility/app/AppPaths.h>
#include <Tactility/app/AppRegistration.h>
#include <Tactility/hal/power/PowerDevice.h>
#include <Tactility/service/loader/Loader.h>
@@ -112,9 +113,9 @@ public:
const int32_t margin = is_landscape_display ? std::min<int32_t>(available_width / 16, button_size) : 0;
const auto paths = app.getPaths();
const auto apps_icon_path = paths->getSystemPathLvgl("assets/icon_apps.png");
const auto files_icon_path = paths->getSystemPathLvgl("assets/icon_files.png");
const auto settings_icon_path = paths->getSystemPathLvgl("assets/icon_settings.png");
const auto apps_icon_path = "A:" + paths->getAssetsPath("icon_apps.png");
const auto files_icon_path = "A:" + paths->getAssetsPath("icon_files.png");
const auto settings_icon_path = "A:" + paths->getAssetsPath("icon_settings.png");
createAppButton(buttons_wrapper, ui_scale, apps_icon_path.c_str(), "AppList", margin);
createAppButton(buttons_wrapper, ui_scale, files_icon_path.c_str(), "Files", margin);
@@ -136,14 +137,15 @@ public:
};
extern const AppManifest manifest = {
.id = "Launcher",
.name = "Launcher",
.category = Category::System,
.appId = "Launcher",
.appName = "Launcher",
.appCategory = Category::System,
.appFlags = AppManifest::Flags::Hidden,
.createApp = create<LauncherApp>
};
void start() {
service::loader::startApp(manifest.id);
service::loader::startApp(manifest.appId);
}
} // namespace